Featured Generations
  

"Interactable lever after pressing E"

  

"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"sound on button click"

  

"a infinite runner"

  

"decrease health bar when player collides with hurdle"

  

"play the audio on zoom out"

  

"move vehicle with Accelerometer or Gyroscope"

  

"create a button flicker class in unity"

  

"clear the area in the game"

  

"Game failed when player collides with enemy"

  

"can you make a wasd movement for unity"

  

"On trigger touch, start animation"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"shoot bullets randomly"

  

"Destroy the Game and Remove the gameObejct"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect, bullet tracer and impact effect that destroys itself."

  

"create script that makes a character move around"

  

"buy menu in game"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"join a room in my online game"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"open and close door on button click"

  

"Tweening"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"Add items to inventory at runtime"

  

"change skybox in game play by light intensity"

  

"change the item when player collides"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"enemy movement on collide without pressing button"

  

"implement fb login system"

  

"A timer that when it reaches 0, it deactivates the current object and activates another object instead"

  

"advanced ai system"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"When all objects are destroyed, activate another script"

  

"hello world"

  

"move enemyai toward player to attack"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"make a cube"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"create a third person player controller that can walk, sprint, jump and roll. a"

  

"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"Find Game Object With Tag"

  

"play animation on action"

  

"quit game on button click"

  

"dialogue box pop up before player start press button to proceed"

  

"coin collect on trigger"

  

"Multiplayer network"

  

"Complex Character Controller that uses RigidBody"

  

"create a visual novel architecture"

  

"create a room in an online game"

  

"rotate 3D object by touch, only horizontal rotation"

  

"create a joystick controller"

  

"create a cube"

  

"Get fps on screen"

  

"Music visualization"

  

"Create a cube"

  

"follow object with mouse cursor"

  

"add hover effect on text"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"create an enemy state machine"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"create 5 cube randomly"

  

"a infinite runner"

  

"pause game when button is clicked"

  

"Create a cube and assign a material to it with a shader"

  

"damage player on collision"

  

"After Audio1 end, Start Audio2 and loop immediately."

  

"use imagefill example"

  

"make a unity script that will auto spawn blocks"

  

"create a baseplate"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"if there is a crash i want a report"

  

"On trigger touch, start specific sound"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"get components of object"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"script for an extra life"

  

"Save Coins Uisng Playerpref"

  

"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"

  

"scroll over 2d background"

  

"input field that you can only type english uppercase and lowercase letters"

  

"Player movement with arroy keys and W,A,S,D keys"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create ui handler c#"

  

"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"

  

"Make me a Walking/Running system with instructions on how to set up and use"

  

"third person action adventure character controller where you can add custom actions"

  

"create trigger event"

  

"create a baseplate"

  

"Start Audio1. After Audio1 end, Start Audio2 and loop immediately."

  

"disable animation"

  

"get instance id with 10 game objects"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"move and rotate object with arrow keys"

  

"scale object at runtime"

  

"change audio on walking and running"