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"how to download scene from addressable c#"
using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.SceneManagement; public class DownloadSceneFromAddressable : MonoBehaviour { public string sceneAddress; // Start is called before the first frame update void Start() { LoadSceneFromAddressable(sceneAddress); } private void LoadSceneFromAddressable(string address) { Addressables.LoadSceneAsync(address, LoadSceneMode.Additive).Completed += OnSceneLoaded; } private void OnSceneLoaded(AsyncOperationHandle<SceneInstance> obj) { if (obj.Status == AsyncOperationStatus.Succeeded) { Debug.Log("Scene loaded successfully"); } else { Debug.LogError("Failed to load scene"); } } }