UnityScripterAI
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"get instance id with 10 game objects"
using UnityEngine; public class InstanceID : MonoBehaviour { // Create 10 game objects, which will have random Instance IDs void Awake() { for (int i = 0; i < 10; i ) { GameObject go = new GameObject("abc" i.ToString("D3")); } } // Find all the game objects and display their Instance IDs void Start() { Object[] allObjects = Object.FindObjectsOfType<GameObject>(); foreach (GameObject go in allObjects) { Debug.Log(go " is an active object " go.GetInstanceID()); } } }