UnityScripterAI
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"how can i make a bullet fire in a game"
public class Bullet { public float speed = 8f; public float lifeSpan = .5f; private float lifeTime = 0f; public bool ShotByPlayer { get; set; } private void OnEnable() { lifeTime = lifeSpan; } private void Update() { lifeTime -= Time.deltaTime; if (lifeTime <= 0f) { gameObject.SetActive(false); } else { transform.position = transform.forward * speed * Time.deltaTime; } } }