UnityScripterAI
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"join a room in my online game"
public class RoomListItem : MonoBehaviour { private MatchInfoSnapshot match; public delegate void JoinRoomDelegate(MatchInfoSnapshot _match); private JoinRoomDelegate joinRoomCallback; [SerializeField] private Text roomNameText; public void Setup(MatchInfoSnapshot _match, JoinRoomDelegate _joinRoomCallback) { match = _match; joinRoomCallback = _joinRoomCallback; roomNameText.text = match.name " (" match.currentSize "/" match.maxSize ")"; } public void JoinRoom() { joinRoomCallback.Invoke (match); } }