UnityScripterAI
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"create a falling cube with instructions on where to insert te code"
/* 1. Create a new GameObject in the Unity scene and name it "FallingCube" 2. Attach a BoxCollider and Rigidbody components to the FallingCube GameObject 3. Create a new C# script in your Unity project, name it "FallingCubeScript" and attach it to the FallingCube GameObject 4. Replace the contents of the "FallingCubeScript" with the code below */ using UnityEngine; public class FallingCubeScript : MonoBehaviour { public float fallSpeed = 2.0f; // Update is called once per frame void Update() { transform.position -= new Vector3(0, fallSpeed * Time.deltaTime, 0); } }