UnityScripterAI
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"dance animation"
using UnityEngine; public class DanceAnimation : MonoBehaviour { public Animator animator; // Start is called before the first frame update void Start() { animator = GetComponent<Animator>(); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { StartDancing(); } } void StartDancing() { /* Make sure you have a "Dance" animation in your Animator Controller */ animator.SetTrigger("Dance"); } }