UnityScripterAI
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"use imagefill example"
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements. public class Cooldown : MonoBehaviour { public Image cooldown; public bool coolingDown; public float waitTime = 30.0f; // Update is called once per frame void Update() { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime; } } }