UnityScripterAI
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"Multiplayer network"
To create a multiplayer network in Unity, you can use the Unity Multiplayer High Level API (HLAPI) or a third-party networking solution like Photon Unity Networking (PUN) or Mirror. Here is a simple example using Unity's HLAPI: 1. First, you need to import the "Unity Multiplayer" package from the Package Manager. 2. Create a new empty GameObject in your scene and name it "NetworkManager". Add the "NetworkManager" and "NetworkManagerHUD" components to this GameObject. 3. Create a new C# script called "PlayerController" and paste the following code: ```csharp using UnityEngine; using UnityEngine.Networking; public class PlayerController : NetworkBehaviour { public float moveSpeed = 3f; private void Update() { if (!isLocalPlayer) return; float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); transform.position += movement * moveSpeed * Time.deltaTime; } public override void OnStartLocalPlayer() { GetComponent<MeshRenderer>().material.color = Color.blue; } } ``` 4. Create a new 3D GameObject (e.g., Cube) and add the "NetworkIdentity" and "PlayerController" components to it. Save it as a prefab. 5. In the NetworkManager GameObject, drag and drop the player prefab into the "Player Prefab" slot in the NetworkManager component. 6. Build and run your game. You should now have a basic multiplayer setup where you can connect and control your player over the network. For more advanced multiplayer networking, you may want to consider using Photon Unity Networking (PUN) or Mirror, which offer more features and better performance.