"make a sword"
"movement system"
"create a button that when clicked goes to fb.com"
"create a zombie spawner"
"blueprint class for a character that can jump, move and animate in a 3D platformer"
"display and hide texture on button click"
"blueprint class for a character that can jump, move and animate in a 3D platformer"
"script for moving the camera"
"make a sword"
"Create a smooth movement animation system"
"teleport player from one place to other"
"Create a realistic physics-based player movement system which allows for smooth transitioning between moving and standing, while also animating walking, running and idle animations to be similar to real life human behavior."
"move a star"
"create a custom actor"
"create a custom pawn"
"teleport player from one place to other, add comments to code"
"create a zombie spawner"
"create a zombie spawner"
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"create a zombie spawner"
"make a weather system"
"black background"
"create a weather system"
"make a Procedural Dismemberment script"
"script that updates the speed of the spacecraft"
"make a blue part"
"custom particle system"
"make a rocket"
"script for creating a starfield"
"make a gore script"
"create a circle"
"script for placing a structure"
"water splashes on impact"
"creates an enemy dectection trigger"
"curtain control actions"
"create an advanced hot air balloon"
"game mode"
"change time of day"
"script to create player picking up health"
"create an inventory trigger"
"script to trigger score when player acheives it"
"make a blue part"
"Create a Player that is in third person with W, A, S, D controls"
"when triggered by a player, flips the player's gravity"
"script for ripple effects on water"
"teleport player from one place to other"
"make a plane with only one wing"
"door that opens when the player comes close and has a trigger volume"
"create trigger when player interacts with a door"
"make a zombie"
"make a Dismemberment and ragdoll script"
"Implement custom animation montage: extend UAnimMontage to play on a skeletal mesh. Set properties (blend times, reverse) in constructor, override Evaluate for custom evaluation logic"
"make an npc"
"make a ghost"
"custom sound cue"
"custom camera shaking"
"script for teleporting the overlapping actor to another location"
"Create a grid inventory system"
"create an intractable trigger"
"script for when player triggers pickup function"
"make an npc that follows the player"
"make a blue part in unreal"
"create a enemy script"
"create a car"
"a lion"
"make a gore script"
"boat bouncing in water"
"spawn a creature"
"create a zombie spawner"
"create a dog"
"create a jump pad with blueprint"
"make a blue part"
"script for creating a custom terrain"
"create a custom widget"
"methods to control rotation of spacecraft"
"script that spawns a starcraft in space"
"create a cube"
"Make a slenderman like creature"
"wave simulator"
"create under water effects"
"make light switch trigger when user enters sphere"
"Create an animated player movement system that simulates a real human"
"Create a physics based movement system for players that simulates realistic human movement behavior"
"make a weather system"