Featured Generations
  

"make button interactable"

  

"move enemyai toward player to attack"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create a cube"

  

"set resolution"

  

"create a 2d gungeon generator"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"create a room in an online game"

  

"make a rgb for my gorilla tag copy and tell me how to use it"

  

"create a timer for my game"

  

"quit game on button click"

  

"play the audio on zoom out"

  

"Multiplayer network"

  

"play sound on start"

  

"restart game"

  

"2d platformer character controller"

  

"Create a clicker game with instructions on how to make it work"

  

"throw a baseball ball"

  

"infinite spawn anything"

  

"AI System with detection, smart navmesh and intuitive ai."

  

"create a button flicker class in unity"

  

"load scene trigger on game finish"

  

"create a movement script for a 2d cube"

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"show the percentage value"

  

"display the number of enemies in my game in text mesh gui"

  

"A timer that when it reaches 0, it deactivates the current object and activates another object instead"

  

"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"

  

"Script a player movement"

  

"add items at runtime"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"override Sprite"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"dance animation"

  

"Game failed when player collides with enemy"

  

"create a baseplate"

  

"give hint to user on click"

  

"make splash screen"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"spawn coin object on hit"

  

"mesh setter script"

  

"implement fb login system"

  

"create trigger event"

  

"move UI element on an arc using LeanTween"

  

"Add items to inventory at runtime"

  

"create a card based inventory"

  

"2d platformer character controller"

  

"ConnectServer by using Photon Pun SDK for Network"

  

"use imagefill example"

  

"create a joystick controller"

  

"make a red car"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"

  

"a script where characters can be added to a list through a public method where the characters follow the player at a defined distance and speed where their sprites changed based on their direction of movement using a script to define which character"

  

"Create a clicker game with instructions on how to make it work"

  

"create an enemy spawner"

  

"Create a system with a public function where you can add party members to a list which follow the player in a line"

  

"how to download data from addressable c#"

  

"create a third person camera controller that takes whatever direction the mouse is moving and orbits the camera around the player in that direction"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"damage weapon on shooting"

  

"On trigger, activate game object"

  

"rotate object"

  

"Restart button when the game is fail or completed"

  

"flow field movement for enemies looking for the nearest target"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"how to download scene from addressable c#"

  

"create a falling cube"

  

"fix the frame rate in game"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage (target script)."

  

"tap area of game"

  

"Make scene switch after rigidbody reaches a trigger"

  

"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."

  

"create script that makes a character move around"

  

"grenade enemy explosion"

  

"Music visualization"

  

"open door by pressing key in game"

  

"create an enemy spawner"

  

"create a falling cube with instructions on where to insert te code"

  

"print hello world"

  

"Change the colors randomly of sprites and meshes at runtime"

  

"create a character"

  

"set the layer"

  

"create coin object that has a looping 2d animation"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"script that let's me play an animation with settrigger and makes sure nothing else happens until the animation is finished"

  

"create a real player map using SpriteRenderer"

  

"a infinite runner"

  

"Create an item factory that produces an item every 10 seconds. The factory can only hold 2 items, while holding 2 items it should stop producing more items."

  

"set up the web camera in my online game"

  

"create a third person orbit camera that orbits the player based on mouse input x and y. include comments and a description of how to implement it"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"For Unity 2D, create one script that would be a functional simple platformer including the player, terrain, obstacles, controls and simple particle effects for jumping and death. The player should not be able to double jump."

  

"changing colors mesh and sprite"

  

"create a health system"