"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"Create a system with a public function where you can add party members to a list which follow the player in a line"
"dance animation"
"quit game on button click"
"On trigger touch, start specific sound"
"Create a cube"
"Does not destroy the game object when loading next scene"
"changing colors mesh and sprite"
"Add items to inventory at runtime"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"add hover effect on text"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"set the light emission in the game"
"set resolution"
"Make objects interactable with a player when he press E to do something add comments to code"
"Create a cube"
"create a baseplate"
"Get fps on screen"
"a music controller class"
"how to download data from addressable c#"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"coin collect on trigger"
"create an enemy spawner"
"Interactable lever after pressing E"
"create a 2d gungeon generator"
"grenade enemy explosion"
"When all objects are destroyed, activate another script"
"create an advanced score counter for players"
"print life is useless"
"implement fb login system"
"create a room in an online game"
"start and update methods for fps"
"create an inventory system that is easy to customize from the Unity UI"
"Make me a Walking/Running system with instructions on how to set up and use"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"Convert to string"
"gun change with mouse wheel"
"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"display projectile count"
"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."
"create script that makes a character move around"
"script that let's me play an animation and makes sure nothing else happens until the animation is finished"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"open a url on click"
"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"On trigger, activate game object"
"join a room in my online game"
"When certain objects are destroyed, activate an object"
"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."
"shoot bullets randomly"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"create a tower base class for a tower defense game"
"Game failed when player collides with enemy"
"zoom in and zoom out object class with start and update methods"
"follow object with mouse cursor"
"create an enemy spawner"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"Find Game Object With Tag"
"object jump with space key"
"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"
"A timer that when it reaches 0, it deactivates the current object and activates another object instead"
"2D character jumping on waypoints"
"After Audio1 end, Start Audio2 and loop immediately."
"enemy movement on collide without pressing button"
"Make scene switch after rigidbody reaches a trigger"
"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"
"Class which toggles the teleport on the right thumb stick input its use in VR unity games"
"Interactable lever after pressing E add comments to code"
"distance to checkpoint"
"Complex Character Controller that uses RigidBody"
"Interactable lever after pressing E add comments to code"
"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."
"make a cube"
"create a movement script for a 3d cube"
"display game time in seconds"
"sum two numbers"
"PowerupIcon"
"change the item when player collides"
"create a joystick controller"
"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."
"create a 3rd person orbit camera controller that uses mouse input to orbit the player"
"pause game when button is clicked"
"Tweening"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"get components of object"
"Obtener el ángulo entre dos gameobjects ,con un gameobject vacío como pivote"
"generate a script for a 3 x 3 terrain"
"buy menu in game"
"On trigger touch, start animation"
"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"
"create an enemy spawner"
"infinite spawn anything"
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"Occlusion Area Center"
"Change the colors randomly of sprites and meshes at runtime"
"create a cube"
"mouse over and exit color in the game"
"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"