Featured Generations
  

"A dialogue system with scriptable objects,a dynamic system with branching conversations,names and icons when talking,an interaction sustem so npcs can start conversations and a support for events for dialogue.also text affects like a sine wave"

  

"create an enemy state machine"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create an enemy spawner"

  

"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."

  

"add hover effect on text"

  

"Rotate the game object by pressing Key at runtime"

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"gun change with mouse wheel"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"A timer that when it reaches 0, it deactivates the current object and activates another object instead"

  

"display the number of enemies in my game in text mesh gui"

  

"connect to a chat server and communicate for clients in online game"

  

"create a movement script for a 2d cube"

  

"flow field movement for enemies looking for the nearest target"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"sound on button click"

  

"Interactable lever after pressing E"

  

"pause and resume game"

  

"Separated Jetpack system with spacebar"

  

"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"

  

"infinite spawn anything"

  

"When all objects are destroyed, activate an object"

  

"set debug developer console option to true"

  

"Change the colors randomly of sprites and meshes at runtime"

  

"create a baseplate"

  

"how to download scene from addressable c#"

  

"Player movement with arroy keys and W,A,S,D keys"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect, bullet tracer and impact effect that destroys itself."

  

"When certain objects are destroyed, activate an object"

  

"when 25 cubes with the tag Training get destroyed, object appears"

  

"make a cube"

  

"script for an extra life"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"create a third person player controller that can walk, sprint, jump and roll. a"

  

"restart game"

  

"give me an example of a raycast hit and no hit in the same method"

  

"scale on mouse down"

  

"damage player on collision"

  

"control gravity, enable and disable included in methods"

  

"show the percentage value"

  

"Create a script for a 3d fps shooter game where you fight zombies"

  

"acceleration controls"

  

"how to download data from addressable c#"

  

"Class which toggles the teleport on the right thumb stick input its use in VR unity games"

  

"Make scene switch after rigidbody reaches a trigger"

  

"change skybox in game play by light intensity"

  

"Save Coins Uisng Playerpref"

  

"create an advanced score counter for players"

  

"print life is useless"

  

"create an image aligner"

  

"input field that you can only type english uppercase and lowercase letters"

  

"enemy wave"

  

"rgb color for gorilla tag copy and tell me how to use it"

  

"Obtener el ángulo entre dos gameobjects ,con un gameobject vacío como pivote"

  

"enemy movement on collide without pressing button"

  

"create a joystick controller"

  

"Make objects interactable with a player when he press E to do something add comments to code"

  

"play bg music in game"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch and built in Grounding system."

  

"open and close door on button click"

  

"buy menu in game"

  

"Music visualization linerenderer"

  

"Convert to string"

  

"mesh setter script"

  

"create a cube and make it fall"

  

"spawn player on point"

  

"Interactable lever after pressing E add comments to code"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"A dialogue system with scriptable objects, a system to choose multiple options being able to activate dialogue from an npc and with an events system so you can make things happen in the game Also you get new dialogue when talking to a character again"

  

"A base class for a 2D platformer enemy"

  

"restart running"

  

"On trigger, activate game object"

  

"get instance id with 10 game objects"

  

"camera slow motion delay"

  

"Does not destroy the game object when loading next scene"

  

"create a movement script for a 3d cube called Player move right when you click d and left when you click a add comments"

  

"PowerupIcon"

  

"On trigger touch, switch to scene with name"

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"clear the area in the game"

  

"pause game when button is clicked"

  

"throw a baseball ball"

  

"third person action adventure character controller where you can add custom actions"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"On trigger touch, start specific sound"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"create an enemy spawner"

  

"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"set the light emission in the game"

  

"create cube pooler"

  

"create an enemy spawner"

  

"create script that makes a character move around"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Muzzle effect, bullet tracer and impact effect that destroys itself."

  

"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."

  

"timetolive"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"play sound on start"