"create a timer for my game"
"mouse over and exit color in the game"
"self destruction of gameobject after a time"
"left/right movement with finger swipe"
"enemy wave"
"Script that get a json file with events list (title, type, date, location, interfering, description, price)"
"On trigger touch, switch to scene with name"
"AI System with detection, smart navmesh and intuitive ai."
"damage weapon on shooting"
"if there is a crash i want a report"
"pause and resume game"
"create a cube and make it fall at position -1.92-0.4-0.3168189"
"generate map data for level based on BlockElement"
"change audio on walking and running"
"change the item when player collides"
"a music controller class"
"print hello world"
"Create a clicker game with instructions on how to make it work"
"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"Make me a Walking/Running system with instructions on how to set up and use"
"a script where you can add characters to a list through a public method which follow the player in a line with controlled distances from each other."
"follow the player"
"get name object"
"Music visualization"
"After button press, ,make colour blink for 0.5 seconds from normal to specific hex to normal again, repeatedly."
"hideflag object"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."
"create coin object that has a looping 2d animation"
"Class which toggles the teleport on the right thumb stick input its use in VR unity games"
"When an object is activated, an animation plays and no input can be sent in that object when the animation is currently active"
"advanced ai system"
"when 25 cubes with the tag Training get destroyed, object appears"
"Occlusion Area Center"
"create an image aligner"
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"
"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"
"When certain objects are destroyed, activate an object"
"Interactable lever after pressing E add comments to code"
"Spawn a prefab in parent position when Z key si pressed"
"display projectile count"
"start and update methods for fps"
"Write me a script for an enemy spawner"
"sum two numbers"
"A dialogue system with scriptable objects,a dynamic system with branching conversations,names and icons when talking,an interaction sustem so npcs can start conversations and a support for events for dialogue.also text affects like a sine wave"
"After Audio1 end, Start Audio2 and loop immediately."
"double jump of character"
"clear the area in the game"
"Character controller with hollow knight like movement like wall jumping or dash"
"Obtener el ángulo entre dos gameobjects unidos con hinge joint"
"open door by pressing key in game"
"distance to checkpoint"
"move UI element on an arc"
"Create And Join Room By Using Photon SDK"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"
"move and rotate object with arrow keys"
"Separated Jetpack system with spacebar"
"connect to a chat server and communicate for clients in online game"
"flow field movement for enemies looking for the nearest target"
"send message to apply damage"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"Create a square at mouse position with a random colour from a gradient"
"Obtener el ángulo entre dos gameobjects ,con un gameobject vacÃo como pivote"
"make the camera follow player"
"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"
"create a basic tower defense enemy movement script"
"create a movement script for a 2d cube"
"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"
"add items at runtime"
"Tweening"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"dance animation"
"control gravity, enable and disable included in methods"
"rotate object"
"edit the wraptime of UI in game"
"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"
"create an enemy spawner"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"restart game"
"Make scene switch after rigidbody with tag Player reaches a trigger"
"create a card based inventory"
"Interactable lever after pressing E add comments to code"
"count down sound"
"Object fall down with mobile shake to left and right"
"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"
"display the number of enemies in my game in text mesh gui"
"create a cube"
"On trigger touch, start animation"
"create trigger event"
"make a cube that will auto spawn"
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"
"open and close door on button click"
"zoom in and zoom out object class with start and update methods"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"
"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."
"damage player on collision"
"Changing the cameras on mouse enter and exit"
"disable animation"
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"
"Add items to inventory at runtime"