Featured Generations
  

"When certain objects are destroyed, activate an object"

  

"jump with finger swipe"

  

"infinite spawn anything"

  

"create a room in an online game"

  

"Occlusion Area Center"

  

"print hello"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"get name object"

  

"damage player on collision"

  

"add hover effect on text"

  

"create an image aligner"

  

"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"Set money in UI"

  

"Start Audio1. After Audio1 end, Start Audio2 and loop immediately."

  

"object jump with space key"

  

"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"shoot bullets randomly"

  

"Class which toggles the teleport on the right thumb stick input its use in VR unity games"

  

"input field that you can only type english uppercase and lowercase letters"

  

"set debug developer console option to true"

  

"Restart button when the game is fail or completed"

  

"create cube pooler"

  

"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."

  

"create enemy spawner in a 2d game"

  

"move vehicle with Accelerometer or Gyroscope"

  

"move UI element on an arc"

  

"join a room in my online game"

  

"Convert to string"

  

"After button press, ,make colour blink for 0.5 seconds from normal to specific hex to normal again, repeatedly."

  

"create a real player map using SpriteRenderer"

  

"Create a clicker game with instructions on how to make it work"

  

"get components of object"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create coin object that has a looping 2d animation"

  

"mesh setter script"

  

"buy menu in game"

  

"Create a script that when you click a part it will open up a UI."

  

"create a baseplate"

  

"2d platformer character controller"

  

"left/right movement with finger swipe"

  

"dance animation"

  

"create coin object"

  

"Hitscan Weapon system"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"A base class for a 2D platformer enemy"

  

"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"set alpha min threshold for image"

  

"2d platformer character controller"

  

"set color on tap"

  

"start and update methods for fps"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"sum two numbers"

  

"hide object with delay"

  

"loading bar at scene load"

  

"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."

  

"follow object with mouse cursor"

  

"a infinite runner"

  

"Obtener el ángulo entre dos gameobjects unidos con hinge joint"

  

"print hello world"

  

"give me an example of a raycast hit and no hit in the same method"

  

"rgb color for gorilla tag copy and tell me how to use it"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"print life is useless"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage (target script)."

  

"Create a code to generate random number like it seems a speedtest, (50, 100, 98, 99, 111..) and apply this on a textbox."

  

"timetolive"

  

"follow object with mouse cursor"

  

"use imagefill example"

  

"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"

  

"scale object at runtime"

  

"create an enemy spawner"

  

"reload scene"

  

"return sprite of image"

  

"save file different scene"

  

"damage weapon on shooting"

  

"create a third person camera controller that takes whatever direction the mouse is moving and orbits the camera around the player in that direction"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"create a movement script for a 2d cube"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect, bullet tracer and impact effect that destroys itself."

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"Multiplayer network"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"background audio in game"

  

"decrease health bar when player collides with hurdle"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"

  

"Create a clicker game with instructions on how to make it work"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"animation controller"

  

"Control Player and set his Movement all about Player Body"

  

"create an enemy spawner"

  

"zoom the camera at runtime using mouse click"

  

"open a url on click"

  

"For Unity 2D, create one script that would be a functional simple platformer including the player, terrain, obstacles, controls and simple particle effects for jumping and death. The player should not be able to double jump."