"create an enemy spawner"
"change skybox in game play by light intensity"
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"create coin object that has a looping 2d animation"
"play animation on action"
"Interactable lever after pressing E add comments to code"
"Music visualization linerenderer"
"AI System with detection, smart navmesh and intuitive ai."
"On trigger touch, switch to scene with name"
"get components of object"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"spawn player on point"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"follow object with mouse cursor"
"move enemyai toward player to attack"
"create a joystick controller"
"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"create script that makes a character move around"
"enemy wave"
"On trigger touch, start specific sound"
"Music visualization"
"create a health system"
"play sound on start"
"set the layer"
"spawn coin object on hit"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"Tweening"
"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"
"a music controller class"
"On trigger touch, start animation"
"how to download scene from addressable c#"
"create a health system engine"
"control gravity, enable and disable included in methods"
"make a cube that will auto spawn"
"if there is a crash i want a report"
"Create a system with a public function where you can add party members to a list which follow the player in a line"
"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"
"create an enemy spawner"
"jump with finger swipe"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."
"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"
"script that let's me play an animation and makes sure nothing else happens until the animation is finished"
"input field that you can only type english uppercase and lowercase letters"
"damage weapon on shooting"
"Create a clicker game with instructions on how to make it work"
"reload scene"
"infinite spawn anything"
"write me a full script for a 3d shooter that works"
"create an enemy spawner"
"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."
"Multiplayer network"
"Object fall down with mobile shake to left and right"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"count down sound"
"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."
"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"
"Script that get a json file with events list (title, type, date, location, interfering, description, price)"
"Character controller with hollow knight like movement like wall jumping or dash"
"Create a clicker game with a shop with instructions on how to set up the code"
"make the camera follow player"
"play bg music in game"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"mouse over and exit color in the game"
"coin collect on trigger"
"Character switching at runtime"
"display the number of enemies in my game in text mesh gui"
"create a third person orbit camera that orbits the player based on mouse input"
"Create a clicker game with instructions on how to make it work"
"zoom in and zoom out object class with start and update methods"
"create a visual novel architecture"
"create an inventory system that is easy to customize from the Unity UI"
"create a third person player controller that can walk, sprint, jump and roll. a"
"Occlusion Area Center"
"create coin object"
"Add items to inventory at runtime"
"Save Coins Uisng Playerpref"
"create an enemy spawner"
"create a falling cube"
"create an inventory system that is easy to customize from the Unity UI"
"Hitscan Weapon system"
"create an inventory system that is easy to customize from the Unity UI"
"save file different scene"
"camera slow motion delay"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"spawn 2d game object in unity 3d"
"tap area of game"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"
"create enemy movement script without overlapping and looking for the nearest target"
"set the light emission in the game"
"Create a script that when you click a part it will open up a UI."
"get name object"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"create an inventory system that is easy to customize from the Unity UI"
"dance animation"
"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"
"2d platformer character controller"
"set debug developer console option to true"
"A base class for a 2D platformer enemy"