Featured Generations
  

"create UI Button on runtime"

  

"dance animation"

  

"create trigger event"

  

"When an object is activated, an animation plays and no input can be sent in that object when the animation is currently active"

  

"add items at runtime"

  

"connect to a chat server and communicate for clients in online game"

  

"display projectile count"

  

"set debug developer console option to true"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"hide object with delay"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"script for an extra life"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."

  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"create a third person orbit camera that orbits the player based on mouse input x and y. include comments and a description of how to implement it"

  

"implement fb login system"

  

"Write me a script for an enemy spawner"

  

"Script a player movement"

  

"On trigger touch, start animation"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"scroll over 2d background"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"Create a script for a 3d fps shooter game where you fight zombies"

  

"script that let's me play an animation with settrigger and makes sure nothing else happens until the animation is finished"

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"create a cube and make it fall at position -1.92-0.4-0.3168189"

  

"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"

  

"create an enemy spawner"

  

"spawn player on point"

  

"When all objects are destroyed, activate another script"

  

"print hello world"

  

"clear the area in the game"

  

"create a health system engine"

  

"make button interactable"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"score multiplier"

  

"Destroy the Game and Remove the gameObejct"

  

"create coin object"

  

"advanced ai system"

  

"2D character jumping on waypoints"

  

"play animation on action"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"follow object with mouse cursor"

  

"draw line by dragging mouse"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"create a baseplate"

  

"Create a clicker game with instructions on how to make it work"

  

"shoot bullets randomly"

  

"create a 3rd person orbit camera controller that uses mouse input to orbit the player"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"Make me a Walking/Running system with instructions on how to set up and use"

  

"create a falling cube with instructions on where to insert te code"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"pause game when button is clicked"

  

"when 25 cubes with the tag Training get destroyed, object appears"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."

  

"create an advanced score counter for players"

  

"implement behavior tree for complicated enemy pattern."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Music visualization linerenderer"

  

"set resolution"

  

"A dialogue system with scriptable objects, a system to choose multiple options being able to activate dialogue from an npc and with an events system so you can make things happen in the game Also you get new dialogue when talking to a character again"

  

"print life is useless"

  

"follow the player"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"Interactable lever after pressing E"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"start and update methods for fps"

  

"control the movement of player using waypoints system"

  

"move enemyai toward player to attack"

  

"hideflag object"

  

"create an enemy spawner"

  

"Does not destroy the game object when loading next scene"

  

"if there is a crash i want a report"

  

"create a real player map using SpriteRenderer"

  

"set alpha min threshold for image"

  

"Hitscan Weapon system"

  

"Create And Join Room By Using Photon SDK"

  

"dance animation"

  

"create ui handler c#"

  

"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"

  

"On trigger touch, start animation"

  

"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"

  

"Create a code to generate random number like it seems a speedtest, (50, 100, 98, 99, 111..) and apply this on a textbox."

  

"how can i make a bullet fire in a game"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"After Audio1 end, Start Audio2 and loop immediately."

  

"set the light emission in the game"

  

"Interactable lever after pressing E add comments to code"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"sum two numbers"

  

"tap area of game"

  

"Interactable lever after pressing E"

  

"create a movement script for a 2d cube called Player and make it move right when you click d and left when you click a add comments"

  

"changing colors mesh and sprite"

  

"Create a clicker game with instructions on how to make it work"

  

"create a cube"

  

"a script where characters can be added to a list through a public method where the characters follow the player at a defined distance and speed where their sprites changed based on their direction of movement using a script to define which character"