"change skybox in game play by light intensity"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"dance animation"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."
"Tweening"
"spawn coin object on hit"
"how can i make a bullet fire in a game"
"2d platformer character controller"
"get instance id with 10 game objects"
"sound on button click"
"Character controller with hollow knight like movement like wall jumping or dash"
"make a rgb for my gorilla tag copy and tell me how to use it in steps"
"show the percentage value"
"Character controller with hollow knight like movement like wall jumping or dash"
"use imagefill example"
"set color on tap"
"Make objects interactable with a player when he press E to do something add comments to code"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"scroll over 2d background"
"create a baseplate"
"move enemyai toward player to attack"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"create a 3d player controller that can walk, run, jump, roll and attack."
"count the game object cube with text"
"create a real player map using SpriteRenderer"
"make splash screen"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"grenade enemy explosion"
"Make scene switch after rigidbody reaches a trigger"
"sum two numbers"
"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"
"shoot bullets randomly"
"Create a clicker game with instructions on how to make it work"
"create an enemy spawner"
"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."
"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."
"create an enemy state machine"
"add items at runtime"
"write me a full script for a 3d shooter that works"
"Save Coins Uisng Playerpref"
"open and close door on button click"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"follow object with mouse cursor"
"join a room in my online game"
"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"create coin object that has a looping 2d animation"
"Create an item factory that produces an item every 10 seconds. The factory can only hold 2 items, while holding 2 items it should stop producing more items."
"On trigger touch, start specific sound"
"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"
"Write me a script for an enemy spawner"
"create uicontroller with visibility switch option"
"When all objects are destroyed, activate an object"
"Rotate the game object by pressing Key at runtime"
"Create code for a 3d fps shooter game where you fight zombies"
"advanced ai system"
"clear the area in the game"
"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."
"object jump with space key"
"how to download data from addressable c#"
"start Coroutines"
"dialogue box pop up before player start press button to proceed"
"Start Audio1. After Audio1 end, Start Audio2 and loop immediately."
"Create a clicker game with a shop with instructions on how to set up the code"
"create UI Button on runtime"
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"
"Interactable lever after pressing E"
"tap area of game"
"Separated Jetpack system with spacebar"
"restart running"
"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"
"control the movement of player using waypoints system"
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"create an inventory system that is easy to customize from the Unity UI"
"input field that you can only type english uppercase and lowercase letters"
"third person action adventure character controller where you can add custom actions"
"Create code for a 3d fps shooter game where you fight zombies"
"infinite spawn anything"
"jump with finger swipe"
"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"
"PowerupIcon"
"changing colors mesh and sprite"
"On trigger, activate game object"
"zoom in and zoom out object class with start and update methods"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"
"create a third person camera controller that takes whatever direction the mouse is moving and orbits the camera around the player in that direction"
"create cube pooler"
"create a cube"
"create trigger event"
"2d platformer character controller"
"rotate 3D object by touch, only horizontal rotation"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"
"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"
"Create a script for a 3d fps shooter game where you fight zombies"
"create a movement script for a 2d cube"
"zoom the camera at runtime using mouse click"
"fix the frame rate in game"
"display projectile count"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"flow field movement for enemies looking for the nearest target"
"animation controller"