Featured Generations
  

"sum two numbers"

  

"Interactable lever after pressing E add comments to code"

  

"script for an extra life"

  

"draw line by dragging mouse"

  

"timetolive"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"hello world"

  

"implement behavior tree for complicated enemy pattern."

  

"create trigger event"

  

"Find Game Object With Tag"

  

"Create a system with a public function where you can add party members to a list which follow the player in a line"

  

"play sound on start"

  

"scale on mouse down"

  

"create a basic tower defense enemy movement script"

  

"mesh setter script"

  

"create a movement script for a 3d cube"

  

"print hello world"

  

"background audio in game"

  

"input field that you can only type english uppercase and lowercase letters"

  

"if there is a crash i want a report"

  

"Rotate the game object by pressing Key at runtime"

  

"create a falling cube with instructions on where to insert te code"

  

"follow object with mouse cursor"

  

"hide object with delay"

  

"print hello"

  

"When certain objects are destroyed, activate an object"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"third person action adventure character controller where you can add custom actions"

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"Create a clicker game with instructions on how to make it work"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"scale object at runtime"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"can you make a wasd movement for unity"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"get name object"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"score multiplier"

  

"create a health system engine"

  

"restart game"

  

"quit game on button click"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage (target script)."

  

"make a detailed achievement controller with pop ups to show and unlock achievements"

  

"change skybox in game play by light intensity"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Muzzle effect, bullet tracer and impact effect that destroys itself."

  

"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"animation controller"

  

"distance to checkpoint"

  

"how can i make a bullet fire in a game"

  

"create a cube"

  

"hideflag object"

  

"give me an example of a raycast hit and no hit in the same method"

  

"make button interactable"

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"On trigger touch, start animation"

  

"start Coroutines"

  

"give hint to user on click"

  

"get instance id with 10 game objects"

  

"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"

  

"a script where characters can be added to a list through a public method where the characters follow the player at a defined distance and speed where their sprites changed based on their direction of movement using a script to define which character"

  

"Create a script that when you click a part it will open up a UI."

  

"On trigger touch, switch to scene with name"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"count down sound"

  

"create a joystick controller"

  

"Make scene switch after rigidbody reaches a trigger"

  

"rotate 3D object by touch, only horizontal rotation"

  

"2D character jumping on waypoints"

  

"set alpha min threshold for image"

  

"make a cube"

  

"how to download data from addressable c#"

  

"Music visualization linerenderer"

  

"play bg music in game"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"a script where you can add characters to a list through a public method which follow the player in a line with controlled distances from each other."

  

"advanced ai system"

  

"Create code for a 3d fps shooter game where you fight zombies"

  

"ConnectServer by using Photon Pun SDK for Network"

  

"change the item when player collides"

  

"create a baseplate"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create a 3d player controller that can walk, run, jump, roll and attack."

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"create coin object"

  

"set color on tap"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"loading bar at scene load"

  

"On trigger, activate game object"

  

"how to download scene from addressable c#"

  

"return sprite of image"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"Create a clicker game with instructions on how to make it work"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"rts unite movement script with collision detection"

  

"object jump with space key"

  

"Object fall down with mobile shake to left and right"

  

"Interactable lever after pressing E"

  

"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"change the cameras on mouse enter and exit"