"Separated Jetpack system with spacebar"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"After button press, ,make colour blink for 0.5 seconds from normal to specific hex to normal again, repeatedly."
"create ui handler c#"
"changing colors mesh and sprite"
"create coin object"
"When certain objects are destroyed, activate an object"
"Make objects interactable with a player when he press E to do something add comments to code"
"coin collect on trigger"
"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"
"zoom the camera at runtime using mouse click"
"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."
"Convert to string"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"clear the area in the game"
"Interactable lever after pressing E"
"create a baseplate"
"camera slow motion delay"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"
"make a rgb for my gorilla tag copy and tell me how to use it in steps"
"flow field movement for enemies looking for the nearest target"
"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"
"create a decreasing health bar"
"Tweening"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"create 5 cube randomly"
"create cube pooler"
"make a cube that will auto spawn"
"create a cube"
"create a movement script for a 2d cube called Player and make it move right when you click d and left when you click a add comments"
"create a real player map using SpriteRenderer"
"move and rotate object with arrow keys"
"a music controller class"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"create script that makes a character move around"
"start and update methods for fps"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"create a room in an online game"
"play the audio on zoom out"
"set resolution"
"a script where characters can be added to a list through a public method where the characters follow the player at a defined distance and speed where their sprites changed based on their direction of movement using a script to define which character"
"move vehicle with Accelerometer or Gyroscope"
"enemy wave"
"Player movement with arroy keys and W,A,S,D keys"
"make a unity script that will auto spawn blocks like its raining blocks"
"create an inventory system that is easy to customize from the Unity UI"
"create a baseplate"
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"Character controller with hollow knight like movement like wall jumping or dash"
"create a cube and make it fall"
"rgb color for gorilla tag copy and tell me how to use it"
"Music visualization"
"play sound on start"
"Add items to inventory at runtime"
"Set money in UI"
"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."
"hide object with delay"
"gun reload"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."
"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."
"scale on mouse down"
"After Audio1 end, Start Audio2 and loop immediately."
"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."
"grenade enemy explosion"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"create an enemy state machine"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."
"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"
"reload scene"
"Create code for a 3d fps shooter game where you fight zombies"
"A timer that when it reaches 0, it deactivates the current object and activates another object instead"
"infinite spawn anything"
"create an enemy spawner"
"scale object at runtime"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"Create And Join Room By Using Photon SDK"
"Character switching at runtime"
"open a url on click"
"Ignoring collision between enemy and asteroid"
"damage weapon on shooting"
"throw a baseball ball"
"rts unite movement script with collision detection"
"change the item when player collides"
"create cube pooler"
"2d platformer character controller"
"decrease health bar when player collides with hurdle"
"Create a clicker game with instructions on how to make it work"
"jump with finger swipe"
"override Sprite"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"print hello world"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"create enemy movement script without overlapping and looking for the nearest target"
"Create a script for a 3d fps shooter game where you fight zombies"
"create a 3rd person orbit camera controller that uses mouse input to orbit the player"
"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"
"acceleration controls"
"Hitscan Weapon system"
"script for a coin magnet"
"spawn 2d game object in unity 3d"
"sum two numbers"