"Music visualization"
"create a falling cube"
"Character switching at runtime"
"spawn coin object on hit"
"Control Player and set his Movement all about Player Body"
"set the light emission in the game"
"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"
"print life is useless"
"Make scene switch after rigidbody reaches a trigger"
"create a health system"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Muzzle effect, bullet tracer and impact effect that destroys itself."
"flow field movement for enemies looking for the nearest target"
"change the cameras on mouse enter and exit"
"Create code for a 3d fps shooter game where you fight zombies"
"create coin object"
"generate a script for a 3 x 3 terrain"
"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"
"shoot bullets randomly"
"third person action adventure character controller where you can add custom actions"
"changing colors mesh and sprite"
"create a character"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"create a basic tower defense enemy movement script"
"create an enemy spawner"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"create an inventory system that is easy to customize from the Unity UI"
"Make objects interactable with a player when he press E to do something add comments to code"
"Create a clicker game with instructions on how to make it work"
"move and rotate object with arrow keys"
"follow enemy path"
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"
"PowerupIcon"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"if there is a crash i want a report"
"self destruction of gameobject after a time"
"script that let's me play an animation and makes sure nothing else happens until the animation is finished"
"After button press, ,make colour blink for 0.5 seconds from normal to specific hex to normal again, repeatedly."
"Script a player movement"
"spawn player on point"
"Create a system with a public function where you can add party members to a list which follow the player in a line"
"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"Tweening"
"create a cube and make it fall"
"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"
"create a baseplate"
"score multiplier"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"change the item when player collides"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"create a health system engine"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"Player movement with arroy keys and W,A,S,D keys"
"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"Interactable lever after pressing E add comments to code"
"make a red car"
"restart game"
"When an object is activated, an animation plays and no input can be sent in that object when the animation is currently active"
"ConnectServer by using Photon Pun SDK for Network"
"create a tower base class for a tower defense game"
"gun change with mouse wheel"
"input field that you can only type english uppercase and lowercase letters"
"buy menu in game"
"display game time in seconds"
"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"
"scale object at runtime"
"set resolution"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"Restart button when the game is fail or completed"
"count down sound"
"camera slow motion delay"
"create an image aligner"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"hello world"
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"make a rgb for my gorilla tag copy and tell me how to use it in steps"
"add hover effect on text"
"Game failed when player collides with enemy"
"rotate 3D object by touch, only horizontal rotation"
"Class which toggles the teleport on the right thumb stick input its use in VR unity games"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."
"Obtener el ángulo entre dos gameobjects ,con un gameobject vacÃo como pivote"
"make a unity script that will auto spawn blocks"
"create enemy spawner in a 2d game"
"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"
"left/right movement with finger swipe"
"double jump of character"
"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"
"Save Coins Uisng Playerpref"
"Changing the cameras on mouse enter and exit"
"create a real player map using SpriteRenderer"
"decrease health bar when player collides with hurdle"
"Load next level on Button click"
"Create And Join Room By Using Photon SDK"
"On trigger touch, start animation"
"Separated Jetpack system with spacebar"
"Create a code to generate random number like it seems a speedtest, (50, 100, 98, 99, 111..) and apply this on a textbox."
"Rotate the game object by pressing Key at runtime"
"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"
"When all objects are destroyed, activate an object"
"disable animation"