Featured Generations
  

"set up the web camera in my online game"

  

"create a baseplate"

  

"change the item when player collides"

  

"create script that makes a character move around"

  

"dialogue box pop up before player start press button to proceed"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage (target script)."

  

"a music controller class"

  

"camera slow motion delay"

  

"changing colors mesh and sprite"

  

"how to download scene from addressable c#"

  

"Spawn a prefab in parent position when Z key si pressed"

  

"Save Coins Uisng Playerpref"

  

"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"

  

"dance animation"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"move vehicle with Accelerometer or Gyroscope"

  

"load scene trigger on game finish"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch and built in Grounding system."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"create a joystick controller"

  

"grenade enemy explosion"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"Separated Jetpack system with spacebar"

  

"Multiplayer network"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Complex Character Controller that uses RigidBody"

  

"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"

  

"create a visual novel architecture"

  

"create a movement script for a 2d cube"

  

"create uicontroller with visibility switch option"

  

"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."

  

"write me a full script for a 3d shooter that works"

  

"When all objects are destroyed, activate an object"

  

"send message to apply damage"

  

"create an enemy spawner"

  

"make a cube"

  

"2d platformer character controller"

  

"set the layer"

  

"timetolive"

  

"scale object at runtime"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."

  

"animation controller"

  

"tap area of game"

  

"Create And Join Room By Using Photon SDK"

  

"throw a baseball ball"

  

"Create a clicker game with instructions on how to make it work"

  

"A base class for a 2D platformer enemy"

  

"rotate 3D object by touch, only horizontal rotation"

  

"play bg music in game"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"Does not destroy the game object when loading next scene"

  

"fix the frame rate in game"

  

"create a third person orbit camera that orbits the player based on mouse input"

  

"set resolution"

  

"third person action adventure character controller where you can add custom actions"

  

"On trigger touch, start animation"

  

"Create a cube and assign a material to it with a shader"

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"print life is useless"

  

"create a card based inventory"

  

"Changing the cameras on mouse enter and exit"

  

"print hello"

  

"quit game on button click"

  

"Load next level on Button click"

  

"Destroy the Game and Remove the gameObejct"

  

"move UI element on an arc"

  

"restart game"

  

"Object fall down with mobile shake to left and right"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"create an enemy spawner"

  

"pause game when button is clicked"

  

"display game time in seconds"

  

"can you make a wasd movement for unity"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"self destruction of gameobject after a time"

  

"shoot bullets randomly"

  

"create a 3rd person orbit camera controller that uses mouse input to orbit the player"

  

"how to download data from addressable c#"

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"Script a player movement"

  

"create a movement script for a 3d cube called Player move right when you click d and left when you click a add comments"

  

"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."

  

"Create a clicker game with instructions on how to make it work"

  

"open and close door on button click"

  

"follow object with mouse cursor"

  

"create a movement script for a 3d cube"

  

"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."

  

"display projectile count"

  

"create a falling cube"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"create trigger event"

  

"create an enemy spawner"

  

"create a decreasing health bar"

  

"Obtener el ángulo entre dos gameobjects unidos con hinge joint"

  

"Player movement with arroy keys and W,A,S,D keys"

  

"start Coroutines"

  

"display the number of enemies in my game in text mesh gui"

  

"A dialogue system with scriptable objects, a system to choose multiple options being able to activate dialogue from an npc and with an events system so you can make things happen in the game Also you get new dialogue when talking to a character again"