Featured Generations
  

"generate map data for level based on BlockElement"

  

"create a tower base class for a tower defense game"

  

"changing colors mesh and sprite"

  

"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."

  

"Create And Join Room By Using Photon SDK"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"

  

"create a movement script for a 2d cube called Player and make it move right when you click d and left when you click a add comments"

  

"flow field movement for enemies looking for the nearest target"

  

"generate a script for a 3 x 3 terrain"

  

"Change the colors randomly of sprites and meshes at runtime"

  

"script that let's me play an animation with settrigger and makes sure nothing else happens until the animation is finished"

  

"connect to a chat server and communicate for clients in online game"

  

"get name object"

  

"camera slow motion delay"

  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"Occlusion Area Center"

  

"Music visualization"

  

"Multiplayer network"

  

"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"

  

"Interactable lever after pressing E add comments to code"

  

"make a rgb for my gorilla tag copy and tell me how to use it in steps"

  

"play sound on start"

  

"control the movement of player using waypoints system"

  

"acceleration controls"

  

"create a room in an online game"

  

"dialogue box pop up before player start press button to proceed"

  

"infinite spawn anything"

  

"follow enemy path"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"make a unity script that will auto spawn blocks"

  

"Make scene switch after rigidbody with tag Player reaches a trigger"

  

"dance animation"

  

"scroll over 2d background"

  

"script for a coin magnet"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"use imagefill example"

  

"create a real player map using SpriteRenderer"

  

"On trigger touch, start specific sound"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Create a clicker game with instructions on how to make it work"

  

"change audio on walking and running"

  

"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"grenade enemy explosion"

  

"Ignoring collision between enemy and asteroid"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"move enemyai toward player to attack"

  

"create a decreasing health bar"

  

"Create a system with a public function where you can add party members to a list which follow the player in a line"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"set the light emission in the game"

  

"create a 3rd person orbit camera controller that uses mouse input to orbit the player"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"spawn coin object on hit"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"return sprite of image"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"When all objects are destroyed, activate an object"

  

"draw line by dragging mouse"

  

"create a third person orbit camera that orbits the player based on mouse input"

  

"start Coroutines"

  

"count down sound"

  

"create a basic tower defense enemy movement script"

  

"write me a full script for a 3d shooter that works"

  

"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"

  

"double jump of character"

  

"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"create a health system engine"

  

"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."

  

"When all objects are destroyed, activate another script"

  

"override Sprite"

  

"save file different scene"

  

"create a falling cube"

  

"how to download data from addressable c#"

  

"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"

  

"Create a cube and assign a material to it with a shader"

  

"self destruction of gameobject after a time"

  

"follow the player"

  

"print hello world"

  

"gun change with mouse wheel"

  

"create a movement script for a 3d cube"

  

"set debug developer console option to true"

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"add hover effect on text"

  

"Set money in UI"

  

"third person action adventure character controller where you can add custom actions"

  

"create an enemy spawner"

  

"print hello world"

  

"Create an item factory that produces an item every 10 seconds. The factory can only hold 2 items, while holding 2 items it should stop producing more items."

  

"create an enemy state machine"

  

"how can i make a bullet fire in a game"

  

"create a cube"

  

"A base class for a 2D platformer enemy"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"throw a baseball ball"

  

"create a 2d gungeon generator"