"set color on tap"
"play animation on action"
"Music visualization linerenderer"
"get instance id with 10 game objects"
"Character switching at runtime"
"changing colors mesh and sprite"
"a script where you can add characters to a list through a public method which follow the player in a line with controlled distances from each other."
"Tweening"
"make the camera follow player"
"Interactable lever after pressing E"
"flow field movement for enemies looking for the nearest target"
"hideflag object"
"move UI element on a curve using LeanTween"
"camera slow motion delay"
"Obtener el ángulo entre dos gameobjects unidos con hinge joint"
"start Coroutines"
"damage weapon on shooting"
"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"
"create a joystick controller"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"create a room in an online game"
"make splash screen"
"dance animation"
"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"
"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"rgb color for gorilla tag copy and tell me how to use it"
"disable animation"
"make a cube"
"A dialogue system with scriptable objects,a dynamic system with branching conversations,names and icons when talking,an interaction sustem so npcs can start conversations and a support for events for dialogue.also text affects like a sine wave"
"scale object at runtime"
"Create a clicker game with instructions on how to make it work"
"On trigger touch, start animation"
"create UI Button on runtime"
"dialogue box pop up before player start press button to proceed"
"create a cube"
"A dialogue system with scriptable objects, a system to choose multiple options being able to activate dialogue from an npc and with an events system so you can make things happen in the game Also you get new dialogue when talking to a character again"
"set up the web camera in my online game"
"input field that you can only type english uppercase and lowercase letters"
"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"
"scale on mouse down"
"control the movement of player using waypoints system"
"background audio in game"
"create a 3rd person orbit camera controller that uses mouse input to orbit the player"
"pause game when button is clicked"
"open door by pressing key in game"
"timetolive"
"clear the area in the game"
"enemy movement on collide without pressing button"
"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"
"move and rotate object with arrow keys"
"After Audio1 end, Start Audio2 and loop immediately."
"Script that get a json file with events list (title, type, date, location, interfering, description, price)"
"create a baseplate"
"ConnectServer by using Photon Pun SDK for Network"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"create a baseplate"
"dance animation"
"create a cube and make it fall"
"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."
"Player movement with arroy keys and W,A,S,D keys"
"Create a clicker game with instructions on how to make it work"
"follow object with mouse cursor"
"follow enemy path"
"edit the wraptime of UI in game"
"Script that get a json file with events list (title, type, date, location, interfering, description, price)"
"hide object with delay"
"make button interactable"
"create a basic tower defense enemy movement script"
"On trigger touch, start specific sound"
"create a real player map using SpriteRenderer"
"how to download data from addressable c#"
"mouse over and exit color in the game"
"object jump with space key"
"Create a code to generate random number like it seems a speedtest, (50, 100, 98, 99, 111..) and apply this on a textbox."
"Control Player and set his Movement all about Player Body"
"animation controller"
"create a cube"
"Make scene switch after rigidbody with tag Player reaches a trigger"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"
"Class which toggles the teleport on the right thumb stick input its use in VR unity games"
"connect to a chat server and communicate for clients in online game"
"reload scene"
"create an enemy spawner"
"Start Audio1. After Audio1 end, Start Audio2 and loop immediately."
"restart running"
"print hello"
"grenade enemy explosion"
"Object fall down with mobile shake to left and right"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"generate a script for a 3 x 3 terrain"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"Add items to inventory at runtime"
"change the cameras on mouse enter and exit"
"can you make a wasd movement for unity"
"load scene trigger on game finish"
"Create code for a 3d fps shooter game where you fight zombies"
"create coin object that has a looping 2d animation"
"Create a clicker game with a shop with instructions on how to set up the code"
"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"
"print life is useless"
"create a cube and make it fall at position -1.92-0.4-0.3168189"