Featured Generations
  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"create an enemy spawner"

  

"create ui handler c#"

  

"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"create enemy spawner in a 2d game"

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"open a url on click"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"can you make a wasd movement for unity"

  

"hello world"

  

"make a red car"

  

"Create a script for a 3d fps shooter game where you fight zombies"

  

"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"Set money in UI"

  

"Character switching at runtime"

  

"create a cube"

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"

  

"rts unite movement script with collision detection"

  

"Spawn a prefab in parent position when Z key si pressed"

  

"save file different scene"

  

"give hint to user on click"

  

"display projectile count"

  

"change the cameras on mouse enter and exit"

  

"shoot bullets randomly"

  

"implement behavior tree for complicated enemy pattern."

  

"give me an example of a raycast hit and no hit in the same method"

  

"create a button flicker class in unity"

  

"score multiplier"

  

"enemy wave"

  

"create a baseplate"

  

"AI System with detection, smart navmesh and intuitive ai."

  

"jump with finger swipe"

  

"play animation on action"

  

"make the camera follow player"

  

"use imagefill example"

  

"follow enemy path"

  

"double jump of character"

  

"dance animation"

  

"create an enemy spawner"

  

"Create a clicker game with a shop with instructions on how to set up the code"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"zoom in and zoom out object class with start and update methods"

  

"print hello"

  

"Music visualization"

  

"pause game when button is clicked"

  

"create a cube"

  

"Create a cube"

  

"rgb color for gorilla tag copy and tell me how to use it"

  

"Interactable lever after pressing E add comments to code"

  

"set the light emission in the game"

  

"create a basic tower defense enemy movement script"

  

"create script that makes a character move around"

  

"Class which toggles the teleport on the right thumb stick input its use in VR unity games"

  

"set alpha min threshold for image"

  

"scroll over 2d background"

  

"move UI element on a curve using LeanTween"

  

"script for an extra life"

  

"zoom the camera at runtime using mouse click"

  

"create a falling cube"

  

"create an advanced score counter for players"

  

"create a third person orbit camera that orbits the player based on mouse input x and y. include comments and a description of how to implement it"

  

"grenade enemy explosion"

  

"create a cube and make it fall at position -1.92-0.4-0.3168189"

  

"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."

  

"Save Coins Uisng Playerpref"

  

"changing colors mesh and sprite"

  

"Create a clicker game with instructions on how to make it work"

  

"show the percentage value"

  

"flow field movement for enemies looking for the nearest target"

  

"Obtener el ángulo entre dos gameobjects unidos con hinge joint"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Interactable lever after pressing E add comments to code"

  

"follow object with mouse cursor"

  

"hideflag object"

  

"make a cube"

  

"how can i make a bullet fire in a game"

  

"loading bar at scene load"

  

"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"

  

"if there is a crash i want a report"

  

"make a detailed achievement controller with pop ups to show and unlock achievements"

  

"Create code for a 3d fps shooter game where you fight zombies"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect, bullet tracer and impact effect that destroys itself."

  

"display game time in seconds"

  

"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"how to download data from addressable c#"

  

"clear the area in the game"

  

"start and update methods for fps"

  

"set resolution"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"play sound on start"

  

"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"Create an item factory that produces an item every 10 seconds. The factory can only hold 2 items, while holding 2 items it should stop producing more items."

  

"scale on mouse down"

  

"open and close door on button click"

  

"create coin object that has a looping 2d animation"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."

  

"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."

  

"Create a clicker game with instructions on how to make it work"

  

"restart running"

  

"make a rgb for my gorilla tag copy and tell me how to use it in steps"