Featured Generations
  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"2d platformer character controller"

  

"Music visualization linerenderer"

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"make a cube that will auto spawn"

  

"A timer that when it reaches 0, it deactivates the current object and activates another object instead"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"

  

"make the camera follow player"

  

"self destruction of gameobject after a time"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"fix the frame rate in game"

  

"On trigger, activate game object"

  

"gun reload"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Muzzle effect, bullet tracer and impact effect that destroys itself."

  

"make a cube"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"create a baseplate"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"print life is useless"

  

"script that let's me play an animation and makes sure nothing else happens until the animation is finished"

  

"make a red car"

  

"Create a clicker game with a shop with instructions on how to set up the code"

  

"make splash screen"

  

"ConnectServer by using Photon Pun SDK for Network"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"create script that makes a character move around"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"create a room in an online game"

  

"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"

  

"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"set up the web camera in my online game"

  

"Create a cube"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage (target script)."

  

"Character switching at runtime"

  

"give me an example of a raycast hit and no hit in the same method"

  

"Create And Join Room By Using Photon SDK"

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"Class which toggles the teleport on the right thumb stick input its use in VR unity games"

  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"make a rgb for my gorilla tag copy and tell me how to use it in steps"

  

"When all objects are destroyed, activate an object"

  

"2D character jumping on waypoints"

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"create a baseplate"

  

"A dialogue system with scriptable objects,a dynamic system with branching conversations,names and icons when talking,an interaction sustem so npcs can start conversations and a support for events for dialogue.also text affects like a sine wave"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"a script where you can add characters to a list through a public method which follow the player in a line with controlled distances from each other."

  

"Create a clicker game with instructions on how to make it work"

  

"send message to apply damage"

  

"draw line by dragging mouse"

  

"When an object is activated, an animation plays and no input can be sent in that object when the animation is currently active"

  

"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."

  

"implement behavior tree for complicated enemy pattern."

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"dance animation"

  

"When all objects are destroyed, activate another script"

  

"advanced ai system"

  

"Changing the cameras on mouse enter and exit"

  

"how to download scene from addressable c#"

  

"hideflag object"

  

"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"

  

"create a falling cube"

  

"scale on mouse down"

  

"jump with finger swipe"

  

"create a visual novel architecture"

  

"create an image aligner"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Load next level on Button click"

  

"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"

  

"Occlusion Area Center"

  

"Create a script for a 3d fps shooter game where you fight zombies"

  

"A base class for a 2D platformer enemy"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Create a square at mouse position with a random colour from a gradient"

  

"create cube pooler"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"damage weapon on shooting"

  

"create an enemy spawner"

  

"create coin object"

  

"a script where characters can be added to a list through a public method where the characters follow the player at a defined distance and speed where their sprites changed based on their direction of movement using a script to define which character"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"scroll over 2d background"

  

"spawn player on point"

  

"Restart button when the game is fail or completed"

  

"Make scene switch after rigidbody with tag Player reaches a trigger"

  

"object jump with space key"

  

"create an enemy spawner"

  

"changing colors mesh and sprite"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch and built in Grounding system."

  

"camera slow motion delay"

  

"Convert to string"

  

"create a decreasing health bar"

  

"Rotate the game object by pressing Key at runtime"

  

"sum two numbers"

  

"a infinite runner"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."