Featured Generations
  

"display projectile count"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"zoom the camera at runtime using mouse click"

  

"create a cube"

  

"Ignoring collision between enemy and asteroid"

  

"Changing the cameras on mouse enter and exit"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Muzzle effect, bullet tracer and impact effect that destroys itself."

  

"damage player on collision"

  

"flow field movement for enemies looking for the nearest target"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"

  

"When all objects are destroyed, activate another script"

  

"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."

  

"create an enemy state machine"

  

"hide object with delay"

  

"rts unite movement script with collision detection"

  

"change audio on walking and running"

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"add items at runtime"

  

"follow object with mouse cursor"

  

"make a unity script that will auto spawn blocks"

  

"self destruction of gameobject after a time"

  

"create a cube and make it fall"

  

"override Sprite"

  

"create a movement script for a 2d cube called Player and make it move right when you click d and left when you click a add comments"

  

"damage weapon on shooting"

  

"animation controller"

  

"write me a full script for a 3d shooter that works"

  

"object jump with space key"

  

"how can i make a bullet fire in a game"

  

"use imagefill example"

  

"A dialogue system with scriptable objects, a system to choose multiple options being able to activate dialogue from an npc and with an events system so you can make things happen in the game Also you get new dialogue when talking to a character again"

  

"When all objects are destroyed, activate an object"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Interactable lever after pressing E"

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"2d platformer character controller"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"make button interactable"

  

"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"fix the frame rate in game"

  

"set the light emission in the game"

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"Create a code to generate random number like it seems a speedtest, (50, 100, 98, 99, 111..) and apply this on a textbox."

  

"move UI element on an arc"

  

"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"

  

"Kill the 2d enemy in platformer game"

  

"Restart button when the game is fail or completed"

  

"create a falling cube with instructions on where to insert te code"

  

"Create a system with a public function where you can add party members to a list which follow the player in a line"

  

"Multiplayer network"

  

"third person action adventure character controller where you can add custom actions"

  

"Change the colors randomly of sprites and meshes at runtime"

  

"set resolution"

  

"sum two numbers"

  

"create a visual novel architecture"

  

"pause and resume game"

  

"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"

  

"create an enemy spawner"

  

"control gravity, enable and disable included in methods"

  

"add hover effect on text"

  

"Make objects interactable with a player when he press E to do something add comments to code"

  

"changing colors mesh and sprite"

  

"Find Game Object With Tag"

  

"create 5 cube randomly"

  

"Music visualization"

  

"Create a square at mouse position with a random colour from a gradient"

  

"Rotate the game object by pressing Key at runtime"

  

"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"

  

"PowerupIcon"

  

"play animation on action"

  

"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"create a movement script for a 3d cube"

  

"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"control the movement of player using waypoints system"

  

"create a health system engine"

  

"create a third person orbit camera that orbits the player based on mouse input x and y. include comments and a description of how to implement it"

  

"Create a clicker game with instructions on how to make it work"

  

"create a 3d player controller that can walk, run, jump, roll and attack."

  

"scale object at runtime"

  

"disable animation"

  

"mesh setter script"

  

"create enemy spawner in a 2d game"

  

"acceleration controls"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"script that let's me play an animation with settrigger and makes sure nothing else happens until the animation is finished"

  

"create an enemy spawner"

  

"A dialogue system with scriptable objects,a dynamic system with branching conversations,names and icons when talking,an interaction sustem so npcs can start conversations and a support for events for dialogue.also text affects like a sine wave"

  

"return sprite of image"

  

"create a timer for my game"

  

"create a third person camera controller that takes whatever direction the mouse is moving and orbits the camera around the player in that direction"

  

"follow enemy path"

  

"grenade enemy explosion"

  

"create an enemy spawner"

  

"Create a cube"

  

"create a room in an online game"

  

"give me an example of a raycast hit and no hit in the same method"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"reload scene"