"left/right movement with finger swipe"
"advanced ai system"
"Music visualization"
"Set money in UI"
"Save Coins Uisng Playerpref"
"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"
"Separated Jetpack system with spacebar"
"pause game when button is clicked"
"Start Audio1. After Audio1 end, Start Audio2 and loop immediately."
"add items at runtime"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"open and close door on button click"
"move UI element on an arc using LeanTween"
"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."
"script for an extra life"
"create a movement script for a 3d cube called Player move right when you click d and left when you click a add comments"
"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"
"create UI Button on runtime"
"Hitscan Weapon system"
"Destroy the Game and Remove the gameObejct"
"Make scene switch after rigidbody reaches a trigger"
"Create a clicker game with instructions on how to make it work"
"In Unity 2D, create a green square called "terrain" at layer 0. Create a red capsule the appropriate size for a player on layer 1. On the same layer as the player, create a maze that the player starts at the middle of with one exit with squares."
"display the number of enemies in my game in text mesh gui"
"create a card based inventory"
"scale object at runtime"
"set color on tap"
"create coin object that has a looping 2d animation"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"On trigger touch, start animation"
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"Class which toggles the teleport on the right thumb stick input its use in VR unity games"
"On trigger touch, start animation"
"create an inventory system that is easy to customize from the Unity UI"
"set up the web camera in my online game"
"third person action adventure character controller where you can add custom actions"
"use imagefill example"
"Music visualization"
"can you make a wasd movement for unity"
"After Audio1 end, Start Audio2 and loop immediately."
"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"animation controller"
"Create a clicker game with instructions on how to make it work"
"Does not destroy the game object when loading next scene"
"Character controller with hollow knight like movement like wall jumping or dash"
"implement fb login system"
"change the cameras on mouse enter and exit"
"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"
"grenade enemy explosion"
"Create a cube"
"Restart button when the game is fail or completed"
"2d platformer character controller"
"print life is useless"
"enemy movement on collide without pressing button"
"Script that get a json file with events list (title, type, date, location, interfering, description, price)"
"rts unite movement script with collision detection"
"create a falling cube"
"script that let's me play an animation with settrigger and makes sure nothing else happens until the animation is finished"
"make a detailed achievement controller with pop ups to show and unlock achievements"
"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."
"throw a baseball ball"
"input field that you can only type english uppercase and lowercase letters"
"make splash screen"
"create a third person player controller that can walk, sprint, jump and roll. a"
"create a cube"
"Interactable lever after pressing E"
"acceleration controls"
"restart game"
"control gravity, enable and disable included in methods"
"create a decreasing health bar"
"a infinite runner"
"PowerupIcon"
"create coin object"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"quit game on button click"
"create uicontroller with visibility switch option"
"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"For Unity 2D, create one script that would be a functional simple platformer including the player, terrain, obstacles, controls and simple particle effects for jumping and death. The player should not be able to double jump."
"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."
"create an enemy state machine"
"create a button flicker class in unity"
"change skybox in game play by light intensity"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"Character switching at runtime"
"create a baseplate"
"2D character jumping on waypoints"
"create a visual novel architecture"
"score multiplier"
"Rotate the game object by pressing Key at runtime"
"gun change with mouse wheel"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."
"open a url on click"
"Interactable lever after pressing E add comments to code"
"2d platformer character controller"
"reload scene"
"Interactable lever after pressing E add comments to code"
"create a cube and make it fall"
"script that let's me play an animation and makes sure nothing else happens until the animation is finished"
"camera slow motion delay"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"