Featured Generations
  

"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create a button flicker class in unity"

  

"Interactable lever after pressing E add comments to code"

  

"When all objects are destroyed, activate an object"

  

"create an enemy spawner"

  

"Separated Jetpack system with spacebar"

  

"dance animation"

  

"create a health system engine"

  

"After Audio1 end, Start Audio2 and loop immediately."

  

"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."

  

"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"create a cube"

  

"create a movement script for a 3d cube called Player move right when you click d and left when you click a add comments"

  

"start and update methods for fps"

  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"create a visual novel architecture"

  

"Make objects interactable with a player when he press E to do something add comments to code"

  

"move enemyai toward player to attack"

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"create coin object"

  

"Create a script for a 3d fps shooter game where you fight zombies"

  

"create a character"

  

"create an enemy state machine"

  

"give me an example of a raycast hit and no hit in the same method"

  

"create a cube"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"tap area of game"

  

"restart running"

  

"double jump of character"

  

"script that let's me play an animation and makes sure nothing else happens until the animation is finished"

  

"sum two numbers"

  

"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"

  

"draw line by dragging mouse"

  

"create enemy movement script without overlapping and looking for the nearest target"

  

"play sound on start"

  

"Save Coins Uisng Playerpref"

  

"write me a full script for a 3d shooter that works"

  

"how can i make a bullet fire in a game"

  

"throw a baseball ball"

  

"create coin object that has a looping 2d animation"

  

"third person action adventure character controller where you can add custom actions"

  

"create a timer for my game"

  

"loading bar at scene load"

  

"implement behavior tree for complicated enemy pattern."

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"change audio on walking and running"

  

"Make me a Walking/Running system with instructions on how to set up and use"

  

"Interactable lever after pressing E"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"On trigger touch, switch to scene with name"

  

"hideflag object"

  

"damage player on collision"

  

"damage weapon on shooting"

  

"flow field movement for enemies looking for the nearest target"

  

"join a room in my online game"

  

"A base class for a 2D platformer enemy"

  

"if there is a crash i want a report"

  

"gun change with mouse wheel"

  

"Does not destroy the game object when loading next scene"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Complex Character Controller that uses RigidBody"

  

"create UI Button on runtime"

  

"mesh setter script"

  

"Create a clicker game with a shop with instructions on how to set up the code"

  

"zoom the camera at runtime using mouse click"

  

"rts unite movement script with collision detection"

  

"rgb color for gorilla tag copy and tell me how to use it"

  

"Create a cube"

  

"advanced ai system"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create a falling cube with instructions on where to insert te code"

  

"rotate 3D object by touch, only horizontal rotation"

  

"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."

  

"move UI element on an arc"

  

"control the movement of player using waypoints system"

  

"quit game on button click"

  

"Tweening"

  

"Create a clicker game with instructions on how to make it work"

  

"create a third person orbit camera that orbits the player based on mouse input x and y. include comments and a description of how to implement it"

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"set the light emission in the game"

  

"Interactable lever after pressing E"

  

"object jump with space key"

  

"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."

  

"2d platformer character controller"

  

"Multiplayer network"

  

"Interactable lever after pressing E add comments to code"

  

"create a basic tower defense enemy movement script"

  

"create a card based inventory"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"dialogue box pop up before player start press button to proceed"

  

"infinite spawn anything"

  

"Destroy the Game and Remove the gameObejct"

  

"acceleration controls"

  

"show the percentage value"

  

"camera slow motion delay"

  

"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"

  

"create a third person player controller that can walk, sprint, jump and roll. a"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."