Featured Generations
  

"use imagefill example"

  

"start and update methods for fps"

  

"create script that makes a character move around"

  

"start Coroutines"

  

"Rotate the game object by pressing Key at runtime"

  

"create a button flicker class in unity"

  

"Does not destroy the game object when loading next scene"

  

"coin collect on trigger"

  

"sum two numbers"

  

"give me an example of a raycast hit and no hit in the same method"

  

"make a cube that will auto spawn"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"When an object is activated, an animation plays and no input can be sent in that object when the animation is currently active"

  

"pause game when button is clicked"

  

"move UI element on an arc"

  

"implement fb login system"

  

"Destroy the Game and Remove the gameObejct"

  

"load scene trigger on game finish"

  

"third person action adventure character controller where you can add custom actions"

  

"change skybox in game play by light intensity"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"script that let's me play an animation and makes sure nothing else happens until the animation is finished"

  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"play animation on action"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"On trigger touch, start animation"

  

"third person action adventure character controller that can walk, run jump and roll. make it scalable so that custom input, actions and animations can be added in the inspector. add comments to code"

  

"create an enemy spawner"

  

"Multiplayer network"

  

"A timer that when it reaches 0, it deactivates the current object and activates another object instead"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"left/right movement with finger swipe"

  

"create a movement script for a 2d cube"

  

"create a decreasing health bar"

  

"double jump of character"

  

"self destruction of gameobject after a time"

  

"when 25 cubes with the tag Training get destroyed, object appears"

  

"create UI Button on runtime"

  

"create a cube and make it fall at position -1.92-0.4-0.3168189"

  

"follow the player"

  

"make a detailed achievement controller with pop ups to show and unlock achievements"

  

"Create And Join Room By Using Photon SDK"

  

"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage (target script)."

  

"create a basic tower defense enemy movement script"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Create a clicker game with instructions on how to make it work"

  

"scroll over 2d background"

  

"gun change with mouse wheel"

  

"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"change audio on walking and running"

  

"shoot bullets randomly"

  

"A base class for a 2D platformer enemy"

  

"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."

  

"change the cameras on mouse enter and exit"

  

"Changing the cameras on mouse enter and exit"

  

"follow object with mouse cursor"

  

"make a unity script that will auto spawn blocks"

  

"print hello"

  

"generate map data for level based on BlockElement"

  

"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."

  

"set resolution"

  

"Write a compute shader function in hlsl that draw a line from point A to B in a texture. Add comments to code."

  

"quit game on button click"

  

"Spawn a prefab in parent position when Z key si pressed"

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"camera slow motion delay"

  

"Control Player and set his Movement all about Player Body"

  

"dance animation"

  

"create an image aligner"

  

"create a third person orbit camera that orbits the player based on mouse input"

  

"Set money in UI"

  

"Music Fade-In that makes volume go smoothly from 0 to 1 using coroutines and lerping"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player"

  

"Interactable lever after pressing E add comments to code"

  

"a infinite runner"

  

"enemy movement on collide without pressing button"

  

"create a falling cube"

  

"Create a 7 by 7 square with an empty center with a game object called "desk" that has two empty slots in the center at the bottom, and 4 more desks in the center. Each square is 1 unity unit by 1 unity unit"

  

"scale on mouse down"

  

"set debug developer console option to true"

  

"scale object at runtime"

  

"Find Game Object With Tag"

  

"advanced ai system"

  

"set the light emission in the game"

  

"create an enemy state machine"

  

"Restart button when the game is fail or completed"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"create a script where you can add characters to a list who will follow the player with their sprites changing to show their direction and with variable speeds and distances for a 2d game"

  

"Hitscan Weapon system"

  

"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"get name object"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"Unity 2D. One script: draws and controls a player and creates the components it needs. Also draw a procedural endless platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"Complex Character Controller that uses RigidBody"

  

"create coin object that has a looping 2d animation"

  

"make a rgb for my gorilla tag copy and tell me how to use it"

  

"clear the area in the game"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"Class which toggles the teleport on the right thumb stick input its use in VR unity games"

  

"display game time in seconds"

  

"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."