RobloxScripterAI
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"make me a random game ALL THE FUCTIONS GO BEJOND THE LIMITS"
Creating a full-fledged "random game" with comprehensive features goes beyond a single response's scope due to the complexity and the extensive amount of code required. However, I can outline a basic structure and provide snippets for various game elements that you can expand upon. This will include a mix of gameplay elements like a player character who can collect items, a scoring system, and obstacles or enemies. ### Game Concept: "Cosmic Collector" **Game Objective:** Collect as many cosmic coins as possible while avoiding asteroids and navigating through space. Coins increase your score, and asteroids decrease your health. ### Key Features & Code Snippets: 1. **Player Character Setup:** - Use a Roblox avatar as the player character. - Implement basic movement controls (already available in most Roblox templates). 2. **Cosmic Coin Collection:** - Coins randomly spawn around the map. - Players increase their score by collecting coins. ```lua -- Server script for coin local part = script.Parent local function collect(otherPart) local player = game.Players:FindFirstChild(otherPart.Parent.Name) if player then local playerScore = player.leaderstats.Score playerScore.Value = playerScore.Value + 1 part:Destroy() -- Remove the coin after collection end end part.Touched:Connect(collect) ``` 3. **Asteroid Obstacle:** - Asteroids spawn at random locations and move towards the player. - If a player touches an asteroid, they lose health. ```lua -- Server script for asteroid local asteroid = script.Parent local function hitPlayer(otherPart) local player = game.Players:FindFirstChild(otherPart.Parent.Name) if player then local playerHealth = player.leaderstats.Health playerHealth.Value = playerHealth.Value - 10 -- Decrease health asteroid:Destroy() -- Remove the asteroid after hitting end end asteroid.Touched:Connect(hitPlayer) ``` 4. **Score and Health System:** - Use leaderstats to track player score and health. ```lua -- Server script to setup leaderstats game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local score = Instance.new("IntValue") score.Name = "Score" score.Value = 0 score.Parent = leaderstats local health = Instance.new("IntValue") health.Name = "Health" health.Value = 100 health.Parent = leaderstats end) ``` 5. **Game UI:** - Create a simple GUI to display the player's score and health. 6. **Game Over Condition:** - The game ends when the player's health reaches 0. - Display a "Game Over" screen with the final score. ### Expanding the Game: - **Level Design:** Create interesting levels or an endless mode where difficulty increases over time. - **Power-Ups:** Introduce power-ups like shields, speed boosts, or score multipliers. - **Enemies:** Add different types of enemies or obstacles with unique behaviors. - **Customization:** Allow players to customize their avatar or spaceship. ### Final Thoughts: This outline provides a starting point for your "Cosmic Collector" game. Each feature can be expanded with more detailed scripting and game design elements. Remember, creating a game is an iterative process. Start small, test frequently, and gradually add more features as you go. Good luck with your game development journey!