RobloxScripterAI
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"MAKE A SCRIPT THAT CREATE S A VIEWPORT FRAME"
Creating a ViewportFrame in Roblox can be done using a Script or LocalScript, depending on where you want to create it (server-side or client-side). Below is an example of how to create a ViewportFrame using a LocalScript, which would typically be placed in a GUI object within the StarterGui. Here's a LocalScript example that creates a ViewportFrame and a clone of your character inside it: ```lua -- LocalScript to create a ViewportFrame and display a character clone inside it local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- Wait for the player's character to load while not LocalPlayer.Character do wait() end -- Create a ViewportFrame local viewportFrame = Instance.new("ViewportFrame") viewportFrame.Size = UDim2.new(0, 200, 0, 200) -- Change the size as needed viewportFrame.Position = UDim2.new(0.5, -100, 0.5, -100) -- Center on the screen viewportFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) -- Optional background color viewportFrame.BackgroundTransparency = 0.5 -- Optional transparency -- Parent the ViewportFrame to a GUI element, e.g., a Frame in the PlayerGui local playerGui = LocalPlayer:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui", playerGui) viewportFrame.Parent = screenGui -- Create a Camera for the ViewportFrame local camera = Instance.new("Camera") viewportFrame.CurrentCamera = camera -- Clone the character and parent it to the ViewportFrame local characterClone = LocalPlayer.Character:Clone() characterClone.Parent = viewportFrame -- Make adjustments to the character clone as necessary -- For example, removing scripts and unneeded parts like HumanoidRootPart characterClone:FindFirstChildOfClass("Humanoid").DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None characterClone.PrimaryPart = characterClone:FindFirstChild("HumanoidRootPart") -- Set the PrimaryPart for setting CFrame later characterClone.HumanoidRootPart.Anchored = true -- Anchor the part to prevent it from falling due to gravity -- Position the camera camera.CFrame = CFrame.new(characterClone.PrimaryPart.Position + Vector3.new(0, 2, 5), characterClone.PrimaryPart.Position) -- Parent the camera to the ViewportFrame camera.Parent = viewportFrame ``` This script should be placed in a LocalScript within the `StarterGui` to ensure it runs on the client side. When the LocalPlayer's character is loaded, the script will create a ViewportFrame, clone the character, and display it within the frame using a custom camera. Keep in mind that if you want to display a static model or something other than the player's character, you'll need to adjust the script accordingly. Remember to anchor any parts you add to the ViewportFrame to prevent them from falling due to gravity.