RobloxScripterAI
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"this remote event system doesnt work. please fix and explain"
The script seems to be using RemoteEvents to communicate between the client and the server. The client is listening for the player to chat certain commands, and then fires a RemoteEvent based on the command. The server is listening for these RemoteEvents to be fired, and then changes the player's team color based on the event. However, there are a few potential issues with this script: 1. The RemoteEvents 'CPD', 'SigningOut', 'Citizen', and 'CFDP' must exist in the ReplicatedStorage. Make sure these RemoteEvents have been created and are named correctly. 2. The server script is checking if the player is in a group with the ID '16525198'. Make sure this is the correct group ID and that the player is a member of this group. 3. The server script is using the 'LoadCharacter' function to respawn the player after changing their team color. This function will only work if the player is not currently in the process of respawning. If the player is respawning when this function is called, it will do nothing. Here's a revised version of the server script that might work better: ```lua -- SERVER SCRIPT local function changeTeamColor(Player, color) if Player:IsInGroup(16525198) then Player.Neutral = false Player.TeamColor = BrickColor.new(color) if Player.Character then Player:LoadCharacter() end end end game.ReplicatedStorage.CPD.OnServerEvent:Connect(function(Player) changeTeamColor(Player, 'Storm blue') end) game.ReplicatedStorage.Citizen.OnServerEvent:Connect(function(Player) changeTeamColor(Player, 'White') end) game.ReplicatedStorage.CFDP.OnServerEvent:Connect(function(Player) changeTeamColor(Player, 'Hurricane grey') end) game.ReplicatedStorage.SigningOut.OnServerEvent:Connect(function(Player) if Player:IsInGroup(16525198) then Player.Neutral = true Player:LoadCharacter() end end) ``` In this version, the server script defines a function 'changeTeamColor' that takes a player and a color as arguments. This function checks if the player is in the group, sets the player's 'Neutral' property to false (which allows their team color to be changed), changes their team color, and then respawns them if they are not currently respawning. The 'SigningOut' event sets the player's 'Neutral' property to true, which makes them not belong to any team.