MinecraftScripterAI
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"Show me how to make an item that holds an inventory like a backpack"
/* To create an item that holds an inventory like a backpack, you need to create a custom class that extends Item and implements ICapabilityProvider. You also need to override initCapabilities method to return a new instance of your capability provider */ public class BackpackItem extends Item implements ICapabilityProvider { public BackpackItem(Properties properties) { super(properties); } @Nullable @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new BackpackProvider(); } } /* The BackpackProvider class should implement ICapabilitySerializable and provide the necessary methods for managing the inventory */ public class BackpackProvider implements ICapabilitySerializable<CompoundNBT> { private LazyOptional<IItemHandler> inventory = LazyOptional.of(this::createInventory); private IItemHandler createInventory() { return new ItemStackHandler(36); // 36 is the size of the inventory } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.orEmpty(cap, inventory); } @Override public CompoundNBT serializeNBT() { return (CompoundNBT) CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.writeNBT(inventory.orElseThrow(() -> new IllegalArgumentException("LazyOptional must not be empty!")), null); } @Override public void deserializeNBT(CompoundNBT nbt) { CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.readNBT(inventory.orElseThrow(() -> new IllegalArgumentException("LazyOptional must not be empty!")), null, nbt); } }