MinecraftScripterAI
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"Show me how to make a furnace like block that paints blocks and changes their texture"
/* To create a furnace-like block that paints blocks and changes their texture, you need to create a TileEntity that holds items and processes them every few ticks. You also need to bind a container/screen to it so you can put in items. Let's start with creating a TileEntity. */ public class PainterTileEntity extends TileEntity { private ItemStackHandler inventory = new ItemStackHandler(2); private int processTime = 0; public PainterTileEntity() { super(TileEntityInit.PAINTER.get()); } @Override public void tick() { if (!this.level.isClientSide) { ItemStack input = inventory.getStackInSlot(0); ItemStack paint = inventory.getStackInSlot(1); if (!input.isEmpty() && !paint.isEmpty()) { if (++processTime >= 200) { Block block = Block.getBlockFromItem(input.getItem()); if (block != Blocks.AIR) { // Replace the block with a painted version // This assumes you have blocks for each color Block paintedBlock = ModBlocks.PAINTED_BLOCKS.get(paint.getColor()); level.setBlock(worldPosition, paintedBlock.defaultBlockState(), 3); } inventory.extractItem(0, 1, false); inventory.extractItem(1, 1, false); processTime = 0; } } else { processTime = 0; } } } /* Other necessary methods like read, write, createMenu, etc. */ } /* Next, create a Block class that creates an instance of your PainterTileEntity. */ public class PainterBlock extends Block implements EntityBlock { public PainterBlock(AbstractBlock.Properties props) { super(props); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new PainterTileEntity(); } } /* Then, you need to create a Container and Screen class to interact with your PainterTileEntity. This is similar to how vanilla furnaces work. */ /* Note: This is a simplified example, you'll need to handle things like syncing the processTime variable to the client side, handling block updates, and more. */