MinecraftScripterAI
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"Create an Advanced AI Like Herobrine"
/* Creating an advanced AI like Herobrine involves creating a new entity class and overriding its AI tasks. Here's a simplified example: */ public class EntityHerobrine extends MonsterEntity { public EntityHerobrine(EntityType<? extends MonsterEntity> type, World worldIn) { super(type, worldIn); this.experienceValue = 50; } /* Here you can add the AI tasks for your entity */ @Override protected void registerGoals() { this.goalSelector.addGoal(0, new SwimGoal(this)); this.goalSelector.addGoal(2, new MeleeAttackGoal(this, 1.0D, false)); this.goalSelector.addGoal(8, new LookAtGoal(this, PlayerEntity.class, 8.0F)); this.goalSelector.addGoal(8, new LookRandomlyGoal(this)); /* Add your custom AI tasks here */ } /* Here you can define the attributes of your entity */ public static AttributeModifierMap.MutableAttribute setCustomAttributes() { return MonsterEntity.createMonsterAttributes() .add(Attributes.MAX_HEALTH, 100.0D) /* max health */ .add(Attributes.MOVEMENT_SPEED, 0.25D) /* movement speed */ .add(Attributes.ATTACK_DAMAGE, 5.0D); /* attack damage */ } } /* Don't forget to register your entity in your main mod file or in the appropriate registry class. */