"create a custom block with datapack and tell me where to loate everything"
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In Minecraft Forge, you can create a custom block by extending the Block class and overriding necessary methods. You can then register the block in your mod's registry. Here is an example:
```java
/* Custom block class */
public class CustomBlock extends Block {
public CustomBlock(AbstractBlock.Properties props) {
super(props);
}
}
```
You can then register this block in your mod's registry:
```java
public static final RegistryObject<Block> CUSTOM_BLOCK = BLOCKS.register("custom_block",
() -> new CustomBlock(Block.Properties.copy(Blocks.DIRT)));
```
For the datapack, you need to create a new folder in the `data` directory of your mod's resources. This folder should be named after your mod's modid. Inside this folder, you can create the following directories: `blocks`, `items`, `recipes`, `loot_tables`, and `tags`.
For example, the location of the blockstate file for your custom block would be `src/main/resources/data/<your_modid>/blockstates/custom_block.json`.
The block model file would be located at `src/main/resources/data/<your_modid>/models/block/custom_block.json`.
The item model file (if your block has an item form) would be located at `src/main/resources/data/<your_modid>/models/item/custom_block.json`.
The loot table file would be at `src/main/resources/data/<your_modid>/loot_tables/blocks/custom_block.json`.
The recipe file would be at `src/main/resources/data/<your_modid>/recipes/custom_block.json`.
For tags, you can add your block to existing tags or create new ones. The tags are located in `src/main/resources/data/<your_modid>/tags/blocks` and `src/main/resources/data/<your_modid>/tags/items`.
Remember to replace `<your_modid>` with your mod's actual modid.