MinecraftScripterAI
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"Spawn enemy behind player when player.spawn.behind fires"
/* To spawn an enemy behind the player when the player.spawn.behind event fires, you can create a custom event handler that listens for the event and spawns the enemy at the player's position with an offset. */ @SubscribeEvent public void onPlayerSpawnBehind(PlayerSpawnBehindEvent event) { // Get the player from the event Player player = event.getPlayer(); // Calculate the position behind the player Vec3 lookVec = player.getLookAngle().scale(-1); // Invert the look vector BlockPos spawnPos = player.blockPosition().offset(lookVec.x, lookVec.y, lookVec.z); // Spawn the enemy at the calculated position EntityType<Zombie> entityType = EntityType.ZOMBIE; // Change this to the desired enemy type Zombie enemy = entityType.create(player.level); enemy.moveTo(spawnPos.getX() + 0.5, spawnPos.getY(), spawnPos.getZ() + 0.5, 0, 0); // Add the enemy to the world player.level.addFreshEntity(enemy); } /* Don't forget to register the event handler in your mod's main class or a dedicated event bus subscriber class. */