MinecraftScripterAI
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"create a custom furnace"
/* To create a custom furnace in Minecraft Forge, you'll need to create a custom block, block entity, container, and screen. Here's a basic outline of the code: */ // Custom Furnace Block public class CustomFurnaceBlock extends Block implements EntityBlock { public CustomFurnaceBlock(AbstractBlock.Properties props) { super(props); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return TileEntityInit.CUSTOM_FURNACE.get().create(pos, state); } } // Custom Furnace Block Entity public class CustomFurnaceTileEntity extends AbstractFurnaceTileEntity { public CustomFurnaceTileEntity(BlockPos pos, BlockState state) { super(TileEntityInit.CUSTOM_FURNACE.get(), pos, state, IRecipeType.SMELTING); } } // Custom Furnace Container public class CustomFurnaceContainer extends AbstractFurnaceContainer { public CustomFurnaceContainer(int id, PlayerInventory playerInventory, CustomFurnaceTileEntity tileEntity) { super(ContainerTypeInit.CUSTOM_FURNACE.get(), IRecipeType.SMELTING, id, playerInventory, tileEntity, tileEntity.dataAccess); } } // Custom Furnace Screen public class CustomFurnaceScreen extends AbstractFurnaceScreen<CustomFurnaceContainer> { public CustomFurnaceScreen(CustomFurnaceContainer container, PlayerInventory playerInventory, ITextComponent title) { super(container, new SmeltingRecipeGui(), playerInventory, title, new ResourceLocation("textures/gui/container/furnace.png")); } } /* Don't forget to register your custom block, block entity, container, and screen in the appropriate registries. You can refer to the Forge documentation and examples for more details on how to set up these classes and their interactions. */