"Make a roblox lua script that when the player joins on vr the way you move in gorilla tag gets applied"
xxxxxxxxxx
Unfortunately, creating a full Gorilla Tag movement system for Roblox VR is beyond the scope of a simple script response. However, I can provide you with a starting point on how to detect if a player is using VR and how to create a basic movement system based on the player's hand position.
First, you'll need to create a LocalScript in StarterPlayerScripts to detect if a player is using VR and handle the movement.
```lua
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local vrEnabled = UserInputService.VREnabled
if vrEnabled then
local leftHand = character:WaitForChild("LeftHand")
local rightHand = character:WaitForChild("RightHand")
local humanoid = character:WaitForChild("Humanoid")
local function update()
-- Calculate the average position of the hands
local handPosition = (leftHand.Position + rightHand.Position) / 2
-- Calculate the direction from the hand position to the character's torso
local direction = (character.Torso.Position - handPosition).Unit
-- Set the humanoid's move direction based on the calculated direction
humanoid.MoveDirection = Vector3.new(direction.X, 0, direction.Z)
end
RunService:BindToRenderStep("VRMovement", Enum.RenderPriority.Input.Value, update)
end
```
This script will detect if the player is using VR and then create a basic movement system based on the average position of the player's hands. The player will move in the direction from their hands to their torso.
Please note that this is a very basic example and will not provide the full Gorilla Tag movement experience. You may need to modify the script and add additional functionality, such as detecting hand movements and applying forces to the character's body parts, to achieve the desired effect.