UnityScripterAI
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"Make scene switch after rigidbody reaches a trigger"
using UnityEngine; using UnityEngine.SceneManagement; public class SceneSwitchOnTrigger : MonoBehaviour { public string targetSceneName; void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent<Rigidbody>() != null) { SceneManager.LoadScene(targetSceneName); } } }