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"Create a clicker game with a shop with instructions on how to set up the code"
/* Step 1: Create a new Unity project and set up the UI elements */ using UnityEngine; using UnityEngine.UI; public class ClickerGame : MonoBehaviour { public Text scoreText; public Text shopText; public Button clickButton; public Button shopButton; private int score = 0; private int shopItemCost = 10; // Start is called before the first frame update void Start() { clickButton.onClick.AddListener(OnClick); shopButton.onClick.AddListener(OnShopClick); UpdateUI(); } void OnClick() { score++; UpdateUI(); } void OnShopClick() { if (score >= shopItemCost) { score -= shopItemCost; shopItemCost *= 2; UpdateUI(); } } void UpdateUI() { scoreText.text = "Score: " + score.ToString(); shopText.text = "Buy Item: " + shopItemCost.ToString(); } } /* Step 2: Follow these instructions to set up the code in Unity */ 1. Create a new Unity project. 2. In the Hierarchy, right-click and select UI > Canvas. 3. Right-click the Canvas and add UI > Text. Rename it to "ScoreText". 4. Right-click the Canvas and add UI > Text. Rename it to "ShopText". 5. Right-click the Canvas and add UI > Button. Rename it to "ClickButton". 6. Right-click the Canvas and add UI > Button. Rename it to "ShopButton". 7. Create an empty GameObject in the Hierarchy and name it "GameManager". 8. Attach the ClickerGame script to the GameManager. 9. In the ClickerGame script component, assign the ScoreText to the scoreText field. 10. Assign the ShopText to the shopText field. 11. Assign the ClickButton to the clickButton field. 12. Assign the ShopButton to the shopButton field. 13. Customize the text and appearance of the UI elements as desired. 14. Save and run the game.