RobloxScripterAI
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"Can you write a script for realistic head turning based on where the camera is facing?"
-- local script local RunService = game:GetService("RunService") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local function updateHeadRotation() local character = localPlayer.Character if character then local head = character:FindFirstChild("Head") local humanoid = character:FindFirstChild("Humanoid") if head and humanoid then local cameraCFrame = workspace.CurrentCamera.CFrame local lookVector = cameraCFrame.LookVector local lookAt = head.Position + lookVector local headRotation = CFrame.new(head.Position, lookAt) local headRotationXZ = CFrame.new(head.Position, Vector3.new(lookAt.X, head.Position.Y, lookAt.Z)) local angle = math.acos(headRotationXZ.LookVector:Dot(headRotation.LookVector)) if angle < math.rad(60) then head.CFrame = headRotationXZ end end end end RunService.RenderStepped:Connect(updateHeadRotation)