Link Copied to Clipboard
"write a script that rigs a model"
I cannot create a full rigging script for a model as it depends on the specific model and its structure. However, I can provide you with a basic script that demonstrates how to create and connect Motor6D instances to rig a simple model with two parts. ```lua -- Server Script -- Assuming you have two parts named "Part1" and "Part2" in your model local model = game.Workspace.Model local part1 = model.Part1 local part2 = model.Part2 -- Create a Motor6D instance local motor = Instance.new("Motor6D") -- Set the Part0 and Part1 properties to the parts you want to connect motor.Part0 = part1 motor.Part1 = part2 -- Set the C0 and C1 properties to define the relative positions of the parts motor.C0 = CFrame.new(0, 1, 0) -- Adjust this value to position part1 correctly motor.C1 = CFrame.new(0, -1, 0) -- Adjust this value to position part2 correctly -- Parent the Motor6D to one of the parts motor.Parent = part1 ``` This script creates a Motor6D instance and connects two parts named "Part1" and "Part2" in a model. You can adjust the C0 and C1 properties to position the parts correctly relative to each other. For a more complex model, you would need to create multiple Motor6D instances and connect them accordingly.