RobloxScripterAI
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"script a loot system like dungeon quest and give instruction on how to set up gui"
-- script for loot system local lootTable = { {name = "Common Sword", rarity = "Common", minDamage = 10, maxDamage = 20}, {name = "Rare Sword", rarity = "Rare", minDamage = 20, maxDamage = 40}, {name = "Epic Sword", rarity = "Epic", minDamage = 40, maxDamage = 60}, {name = "Legendary Sword", rarity = "Legendary", minDamage = 60, maxDamage = 80} } local function getRandomLoot() local randomIndex = math.random(1, #lootTable) return lootTable[randomIndex] end local function giveLoot(player) local loot = getRandomLoot() local playerInventory = player:WaitForChild("Inventory") local newItem = Instance.new("Folder") newItem.Name = loot.name newItem.Parent = playerInventory newItem.Rarity = loot.rarity newItem.MinDamage = loot.minDamage newItem.MaxDamage = loot.maxDamage end game.Players.PlayerAdded:Connect(function(player) local inventory = Instance.new("Folder") inventory.Name = "Inventory" inventory.Parent = player player.CharacterAdded:Connect(function(character) character.Humanoid.Died:Connect(function() giveLoot(player) end) end) end) -- Instructions for setting up GUI in Roblox Studio 1. In Roblox Studio, click on the "StarterGui" folder in the Explorer. 2. Right-click on "StarterGui" and select "Insert Object", then choose "ScreenGui". 3. Right-click on the newly created "ScreenGui" and select "Insert Object", then choose "TextButton" or "ImageButton" for the loot button. 4. Customize the button's appearance, size, and position using the Properties window. 5. Create a LocalScript under the button and add the following code to open the inventory: local button = script.Parent local player = game.Players.LocalPlayer local inventory = player:WaitForChild("Inventory") local function toggleInventory() if inventory.Visible then inventory.Visible = false else inventory.Visible = true end end button.MouseButton1Click:Connect(toggleInventory) 6. To display the inventory items, you can create a "ScrollingFrame" under the "ScreenGui" and add "TextLabels" or "ImageLabels" for each item in the player's inventory. Update the inventory display in the LocalScript whenever the inventory is updated.