UnityScripterAI
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"create ui handler c#"
using UnityEngine; using UnityEngine.UI; public class UIHandler : MonoBehaviour { public Button exampleButton; public Text exampleText; // Start is called before the first frame update void Start() { exampleButton.onClick.AddListener(OnButtonClick); } // Update is called once per frame void Update() { // You can update UI elements here if needed } void OnButtonClick() { // Handle button click event exampleText.text = "Button clicked!"; } }