RobloxScripterAI
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"Create the most complex camera script"
Creating the most complex camera script is subjective and depends on the desired functionality. However, here's a camera script that offers various camera modes and smooth transitions between them. ```lua -- Camera Script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local function lerp(a, b, t) return a + (b - a) * t end local function updateCamera(player, camera) local character = player.Character if not character then return end local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return end local cameraMode = humanoid.CameraMode if cameraMode == Enum.CameraMode.Classic then local distance = 10 local height = 5 local lookAt = rootPart.Position + Vector3.new(0, height, 0) local goalCFrame = CFrame.new(lookAt - camera.CFrame.LookVector * distance, lookAt) camera.CFrame = lerp(camera.CFrame, goalCFrame, 0.1) elseif cameraMode == Enum.CameraMode.Follow then local distance = 10 local height = 5 local lookAt = rootPart.Position + Vector3.new(0, height, 0) local goalCFrame = CFrame.new(lookAt - rootPart.CFrame.LookVector * distance, lookAt) camera.CFrame = lerp(camera.CFrame, goalCFrame, 0.1) elseif cameraMode == Enum.CameraMode.LockFirstPerson then local head = character:FindFirstChild("Head") if not head then return end camera.CFrame = lerp(camera.CFrame, head.CFrame, 0.1) elseif cameraMode == Enum.CameraMode.Custom then -- Implement your own custom camera logic here end end local function onPlayerAdded(player) player.CameraModeChanged:Connect(function() local camera = workspace.CurrentCamera updateCamera(player, camera) end) RunService.RenderStepped:Connect(function() local camera = workspace.CurrentCamera updateCamera(player, camera) end) end Players.PlayerAdded:Connect(onPlayerAdded) for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end ``` This script provides Classic, Follow, LockFirstPerson, and Custom camera modes. It smoothly transitions between these modes using linear interpolation (lerp). You can modify or expand the script to include additional camera modes or functionality as needed.