RobloxScripterAI
Discord ↗
Link Copied to Clipboard
×
"how to make a blender sword model work"
To make a Blender sword model work in Roblox, you need to follow these steps: 1. Export the model from Blender in FBX format. - In Blender, go to File > Export > FBX (.fbx). - Choose a location to save the file and click "Export FBX." 2. Import the model into Roblox Studio. - In Roblox Studio, click on the "Plugins" tab and install the "FBX Importer" plugin. - Click on the "Import" button in the "Plugins" tab and select the FBX file you exported from Blender. - The model will be imported into Roblox Studio. 3. Create a Tool object in Roblox Studio. - In the Explorer window, right-click on "Workspace" and select "Insert Object." - Choose "Tool" from the list. 4. Parent the sword model to the Tool object. - In the Explorer window, drag the sword model under the Tool object. 5. Add a "Handle" part to the Tool object. - Right-click on the Tool object and select "Insert Object." - Choose "Part" from the list and rename it to "Handle." - Move and resize the Handle part to the appropriate position on the sword model. 6. Add a script to the Tool object to handle equipping and unequipping the sword. - Right-click on the Tool object and select "Insert Object." - Choose "Script" from the list. - In the script, add the necessary code to handle equipping and unequipping the sword, such as changing the character's animations or modifying the character's properties. Here's a basic example of a script for equipping and unequipping the sword: ```lua local tool = script.Parent tool.Equipped:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChild("Humanoid") -- Change the character's animations or properties when the sword is equipped -- For example, change the character's walk speed: humanoid.WalkSpeed = 10 end) tool.Unequipped:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChild("Humanoid") -- Change the character's animations or properties back to normal when the sword is unequipped -- For example, change the character's walk speed back to the default value: humanoid.WalkSpeed = 16 end) ``` 7. Save and test your game to ensure the sword model works as expected.