UnityScripterAI
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"add items at runtime"
public class Collection : MonoBehaviour { List<string> items = new List<string>(); public void collect(string itemName) { items.Add(itemName); } public bool find(string target) { if(items.Count > 0) { foreach(string item in items) { if(string.Equals(target,item)) { Debug.Log(target " is found"); return true; } else { Debug.Log(target " is not found"); } } } else { Debug.Log("There is no item"); } return false; } }