UnrealScripterAI
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"create a enemy script"
void AEnemy::OnPlayerEnterRange(AActor* Player) { // Set the enemy's target to the player Target = Player; // Start attacking the player GetWorldTimerManager().SetTimer(AttackTimerHandle, this, &AEnemy::Attack, AttackInterval, true); } void AEnemy::Attack() { // Check if the target is still valid if (Target) { // Attack the target // ... } else { // Stop attacking GetWorldTimerManager().ClearTimer(AttackTimerHandle); } }