RobloxScripterAI
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"make a machine learning NPC that learns how to do parkour"
Creating a machine learning NPC that learns how to do parkour is beyond the scope of a simple Roblox script. This would require implementing a complex machine learning algorithm, such as reinforcement learning, and training the model using a large dataset of parkour movements. However, if you'd like to create a simple NPC that follows a pre-defined parkour path, you can use the PathfindingService in Roblox to achieve this. Here's a basic example: ```lua local PathfindingService = game:GetService("PathfindingService") local NPC = game.Workspace.NPC local parkourPoints = { game.Workspace.Point1, game.Workspace.Point2, game.Workspace.Point3, -- Add more points as needed } local function moveToNextPoint(point) local path = PathfindingService:CreatePath() path:ComputeAsync(NPC.HumanoidRootPart.Position, point.Position) for _, waypoint in ipairs(path:GetWaypoints()) do NPC.Humanoid:MoveTo(waypoint.Position) NPC.Humanoid.MoveToFinished:Wait() end end while true do for _, point in ipairs(parkourPoints) do moveToNextPoint(point) end end ``` This script assumes you have an NPC model named "NPC" in your Workspace, and several parts named "Point1", "Point2", "Point3", etc., representing the parkour path. The NPC will follow the path in a loop.