RobloxScripterAI
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"create a chat tag system"
-- server script game.Players.PlayerAdded:Connect(function(Player) Player.Chatted:Connect(function(Message) local tag = "" if string.sub(Message, 1, 4) == "/tag" then tag = string.sub(Message, 6) Player.Tag.Value = tag end for _, player in pairs(game.Players:GetPlayers()) do if player ~= Player then local playerTag = player.Tag.Value if playerTag ~= "" then game.ReplicatedStorage.TagEvent:FireClient(player, Player.Name, playerTag) end end end end) end) -- local script local tagEvent = game.ReplicatedStorage.TagEvent tagEvent.OnClientEvent:Connect(function(playerName, tag) local player = game.Players:FindFirstChild(playerName) if player then local chat = game:GetService("Chat") local speaker = chat:GetSpeaker(player) speaker:SetExtraData("Tags", {tag}) end end)