UnityScripterAI
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"restart running"
using UnityEngine; public class RestartRunning : StateMachineBehaviour { static int s_DeadHash = Animator.StringToHash("Dead"); override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // We don't restart if we go toward the death state if (animator.GetBool(s_DeadHash)) return; TrackManager.instance.StartMove(); } }