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"count down sound"
using UnityEngine; public class CountdownSound : MonoBehaviour { protected AudioSource m_Source; protected float m_TimeToDisable; protected const float k_StartDelay = 0.5f; void OnEnable() { m_Source = GetComponent<AudioSource>(); m_TimeToDisable = m_Source.clip.length; m_Source.PlayDelayed(k_StartDelay); } void Update() { m_TimeToDisable -= Time.deltaTime; if (m_TimeToDisable < 0) gameObject.SetActive(false); } }