UnrealScripterAI
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"make a blue part"
// Create a Blueprint for a blue part UBluePart::UBluePart() { // Set the color to blue Color = FLinearColor(0.0f, 0.0f, 1.0f); } // Override the Tick function to update the color void UBluePart::Tick(float DeltaTime) { Super::Tick(DeltaTime); // Update the color Color = FLinearColor(0.0f, 0.0f, 1.0f); }