UnrealScripterAI
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"custom particle system"
#include "MyParticleSystem.h" #include "Particles/ParticleSystem.h" #include "Particles/ParticleEmitter.h" // Called when the particle system is started void UMyParticleSystem::Start() { Super::Start(); } // Called every frame void UMyParticleSystem::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to perform custom logic void UMyParticleSystem::DoSomething() { // Perform custom logic here }