UnrealScripterAI
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"custom camera shaking"
#include "MyPlayerController.h" // Called when the game starts or when spawned void AMyPlayerController::BeginPlay() { Super::BeginPlay(); } // Called every frame void AMyPlayerController::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to bind functionality to input void AMyPlayerController::SetupInputComponent() { Super::SetupInputComponent(); }