UnrealScripterAI
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"create a custom actor"
#include "MyActor.h" #include "Components/SphereComponent.h" // Sets default values AMyActor::AMyActor() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; // Create the sphere component SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("SphereComponent")); SphereComponent->InitSphereRadius(100.0f); SphereComponent->SetCollisionProfileName(TEXT("Trigger")); RootComponent = SphereComponent; } // Called when the game starts or when spawned void AMyActor::BeginPlay() { Super::BeginPlay(); } // Called every frame void AMyActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); }