UnrealScripterAI
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"create a weather system"
void UWeatherSystem::ApplyWeatherEffects(EWeatherType WeatherType) { // Clear any existing weather effects WeatherEffects.Empty(); switch (WeatherType) { case EWeatherType::Sunny: { // Add a sunny skybox FWeatherEffect SunnySkybox; SunnySkybox.Type = EWeatherEffectType::Skybox; SunnySkybox.Skybox = LoadObject<UTexture2D>(NULL, TEXT("/Game/Textures/Skyboxes/Sunny.Sunny")); WeatherEffects.Add(SunnySkybox); break; } case EWeatherType::Rainy: { // Add a rainy skybox FWeatherEffect RainySkybox; RainySkybox.Type = EWeatherEffectType::Skybox; RainySkybox.Skybox = LoadObject<UTexture2D>(NULL, TEXT("/Game/Textures/Skyboxes/Rainy.Rainy")); WeatherEffects.Add(RainySkybox); // Add rain particle system FWeatherEffect RainParticles; RainParticles.Type = EWeatherEffectType::ParticleSystem; RainParticles.ParticleSystem = LoadObject<UParticleSystem>(NULL, TEXT("/Game/Particles/Rain.Rain")); WeatherEffects.Add(RainParticles); break; } // Add more weather types here }